Some more debuging mostly. Got it to where you can play several battles in a row...
commit4a0bc0c4fb157503f9b5cc0e80515b4657fa3c5d
authorrustushki <rustushki>
Mon, 6 Nov 2006 03:42:09 +0000 (6 03:42 +0000)
committerrustushki <rustushki>
Mon, 6 Nov 2006 03:42:09 +0000 (6 03:42 +0000)
tree26215d837e9eeeb94423386f299e622fb21216e6
parent5ae9fc624e0c7913252ccd839cd10747d9b9419d
Some more debuging mostly.  Got it to where you can play several battles in a row, gaining experience and building levels.  Most aptly several bugs were fixed:
 1. Save/Load path name stripping.  There was a newline at the end of each pathname that is entered by user.
 2. When a new random battle is created, the time of move is reinitialized for each playable fighter.
 3. When a new random battle is created, the current battle time is reset to zero
 4. Job class statistic changes weren't being initialized properly.  Bad xpath query.
consolecontroller.py
fighter.py
utilities.py