From a50ff1b0540386a0f5ae0e5abc8ea6f5180665c0 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Thu, 25 Aug 2016 19:17:37 -0500 Subject: [PATCH] short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results --- Engine/source/ts/tsShapeInstance.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/ts/tsShapeInstance.cpp b/Engine/source/ts/tsShapeInstance.cpp index 6d24e49f5..2dcb1fb8b 100644 --- a/Engine/source/ts/tsShapeInstance.cpp +++ b/Engine/source/ts/tsShapeInstance.cpp @@ -642,7 +642,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s // 4:3 aspect ratio, we've changed the reference value // to 300 to be more compatible with legacy shapes. // - const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y); + const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y)*2; // This is legacy DTS support for older "multires" based // meshes. The original crossbow weapon uses this. -- 2.11.4.GIT