lightbuffer (aka birghtness and shadow) always comes last as a multiplier1762/head
commitb204518344256aeb336c3aa23d6d38b758539f4c
authorAzaezel <quillus@hotmail.com>
Tue, 6 Sep 2016 03:12:36 +0000 (5 22:12 -0500)
committerAzaezel <quillus@hotmail.com>
Tue, 6 Sep 2016 03:12:36 +0000 (5 22:12 -0500)
treeb8eac648e85a514aa8ef474db332fd3914ec28e4
parent8cae1e5dcb91f3b2381ce4983091bc6bfa3bba76
lightbuffer (aka birghtness and shadow) always comes last as a multiplier
Templates/Full/game/shaders/common/lighting/advanced/deferredShadingP.hlsl
Templates/Full/game/shaders/common/lighting/advanced/gl/deferredShadingP.glsl