addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:1539/head
commit9472bfd3ca4fed4282bca7625401713a891881f6
authorAzaezel <quillus@hotmail.com>
Wed, 2 Mar 2016 02:25:52 +0000 (1 20:25 -0600)
committerAzaezel <quillus@hotmail.com>
Wed, 2 Mar 2016 02:25:52 +0000 (1 20:25 -0600)
treef1a224b76fe4564b7376b8418b5193899c350a6c
parent908be4818f7e5de23f2070d18ed4df0f4dfc5ddf
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:

https://github.com/GarageGames/Torque3D/blob/908be4818f7e5de23f2070d18ed4df0f4dfc5ddf/Engine/source/materials/materialDefinition.cpp#L261 denotes power as sharpness, reflected in the size/falloff of a highlight halo *

https://github.com/GarageGames/Torque3D/blob/908be4818f7e5de23f2070d18ed4df0f4dfc5ddf/Engine/source/materials/materialDefinition.cpp#L264 denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp
Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.cpp
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp
Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp