Adds a check so if we're trying to hit a named target, it doesn't spam the console... 1636/head
commit2d934032ea96576d6d0325495c341c0e28d9f39f
authorAreloch <Areloch@gmail.com>
Thu, 7 Jul 2016 05:52:57 +0000 (7 00:52 -0500)
committerAreloch <Areloch@gmail.com>
Thu, 7 Jul 2016 05:52:57 +0000 (7 00:52 -0500)
tree1d813f726ac51e2c180bc54dbea7b60546f8c1dc
parent702e63cb0c76f9a2e60448679d0ffc9b3bbc4b4c
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
Engine/source/materials/processedMaterial.cpp