Added a small sanity check so we don't pointlessly throw an error when expanding...
commit04adb9f2409df1f3520eceae7940e24882fb98e9
authorAreloch <Areloch@gmail.com>
Sat, 21 May 2016 19:44:24 +0000 (21 14:44 -0500)
committerAreloch <Areloch@gmail.com>
Sat, 21 May 2016 19:44:24 +0000 (21 14:44 -0500)
treec5e90821aae7a0710056618c4b8da686a0af1620
parent6517b864919b7651a8de1b08d307af6e422638fb
Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
Engine/source/gui/controls/guiTreeViewCtrl.cpp