1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Eli Sherer
12 * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
14 * All files in this archive are subject to the GNU General Public License.
15 * See the file COPYING in the source tree root for full license agreement.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "highscore.h"
23 #include "playergfx.h"
28 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
29 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
30 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
32 #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
33 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
34 #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
35 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
36 #define ROCKBLOX_LEFT BUTTON_LEFT
37 #define ROCKBLOX_RIGHT BUTTON_RIGHT
38 #define ROCKBLOX_DOWN BUTTON_PLAY
39 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
40 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
44 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
45 (CONFIG_KEYPAD == IRIVER_H300_PAD)
47 #define ROCKBLOX_OFF BUTTON_OFF
48 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
49 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
50 #define ROCKBLOX_DOWN BUTTON_DOWN
51 #define ROCKBLOX_LEFT BUTTON_LEFT
52 #define ROCKBLOX_RIGHT BUTTON_RIGHT
53 #define ROCKBLOX_DROP BUTTON_MODE
54 #define ROCKBLOX_RESTART BUTTON_ON
56 #define ROCKBLOX_RC_OFF BUTTON_RC_STOP
58 #elif CONFIG_KEYPAD == RECORDER_PAD
60 #define ROCKBLOX_OFF BUTTON_OFF
61 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
62 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
63 #define ROCKBLOX_DOWN BUTTON_DOWN
64 #define ROCKBLOX_LEFT BUTTON_LEFT
65 #define ROCKBLOX_RIGHT BUTTON_RIGHT
66 #define ROCKBLOX_DROP BUTTON_ON
67 #define ROCKBLOX_RESTART BUTTON_F1
69 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
71 #define ROCKBLOX_OFF BUTTON_OFF
72 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
73 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
74 #define ROCKBLOX_DOWN BUTTON_DOWN
75 #define ROCKBLOX_LEFT BUTTON_LEFT
76 #define ROCKBLOX_RIGHT BUTTON_RIGHT
77 #define ROCKBLOX_DROP BUTTON_ON
78 #define ROCKBLOX_RESTART BUTTON_F1
80 #elif CONFIG_KEYPAD == PLAYER_PAD
82 #define ROCKBLOX_OFF BUTTON_STOP
83 #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
84 #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
85 #define ROCKBLOX_DOWN BUTTON_MENU
86 #define ROCKBLOX_LEFT BUTTON_LEFT
87 #define ROCKBLOX_RIGHT BUTTON_RIGHT
88 #define ROCKBLOX_DROP_PRE BUTTON_ON
89 #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
91 #elif CONFIG_KEYPAD == ONDIO_PAD
93 #define ROCKBLOX_OFF BUTTON_OFF
94 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
95 #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
96 #define ROCKBLOX_DOWN BUTTON_DOWN
97 #define ROCKBLOX_LEFT BUTTON_LEFT
98 #define ROCKBLOX_RIGHT BUTTON_RIGHT
99 #define ROCKBLOX_DROP_PRE BUTTON_MENU
100 #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
102 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
104 #define ROCKBLOX_OFF BUTTON_POWER
105 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
106 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
107 #define ROCKBLOX_DOWN BUTTON_DOWN
108 #define ROCKBLOX_LEFT BUTTON_LEFT
109 #define ROCKBLOX_RIGHT BUTTON_RIGHT
110 #define ROCKBLOX_DROP BUTTON_REC
111 #define ROCKBLOX_RESTART BUTTON_PLAY
113 #elif CONFIG_KEYPAD == SANSA_E200_PAD
115 #define ROCKBLOX_OFF BUTTON_POWER
116 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
117 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_DOWN
118 #define ROCKBLOX_DOWN BUTTON_DOWN
119 #define ROCKBLOX_LEFT BUTTON_LEFT
120 #define ROCKBLOX_RIGHT BUTTON_RIGHT
121 #define ROCKBLOX_DROP BUTTON_SELECT
122 #define ROCKBLOX_RESTART BUTTON_REC
124 #elif CONFIG_KEYPAD == SANSA_C200_PAD
126 #define ROCKBLOX_OFF BUTTON_POWER
127 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
128 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
129 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
130 #define ROCKBLOX_DOWN BUTTON_DOWN
131 #define ROCKBLOX_LEFT BUTTON_LEFT
132 #define ROCKBLOX_RIGHT BUTTON_RIGHT
133 #define ROCKBLOX_DROP BUTTON_SELECT
134 #define ROCKBLOX_RESTART BUTTON_REC
136 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
138 #define ROCKBLOX_OFF BUTTON_POWER
139 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
140 #define ROCKBLOX_ROTATE_LEFT BUTTON_REW
141 #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
142 #define ROCKBLOX_LEFT BUTTON_LEFT
143 #define ROCKBLOX_RIGHT BUTTON_RIGHT
144 #define ROCKBLOX_DROP BUTTON_FF
145 #define ROCKBLOX_RESTART BUTTON_PLAY
147 #elif CONFIG_KEYPAD == GIGABEAT_PAD
149 #define ROCKBLOX_OFF BUTTON_POWER
150 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
151 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
152 #define ROCKBLOX_ROTATE BUTTON_UP
153 #define ROCKBLOX_DOWN BUTTON_DOWN
154 #define ROCKBLOX_LEFT BUTTON_LEFT
155 #define ROCKBLOX_RIGHT BUTTON_RIGHT
156 #define ROCKBLOX_DROP BUTTON_SELECT
157 #define ROCKBLOX_RESTART BUTTON_A
159 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
161 #define ROCKBLOX_OFF BUTTON_PLAY
162 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
163 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
164 #define ROCKBLOX_DOWN BUTTON_DOWN
165 #define ROCKBLOX_LEFT BUTTON_LEFT
166 #define ROCKBLOX_RIGHT BUTTON_RIGHT
167 #define ROCKBLOX_DROP BUTTON_MODE
168 #define ROCKBLOX_RESTART BUTTON_EQ
173 #define EMPTY_BLOCK 7
175 #define BOARD_WIDTH 10
177 #ifdef HAVE_LCD_BITMAP
179 #define BOARD_HEIGHT 20
181 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
183 #define BLOCK_WIDTH 12
184 #define BLOCK_HEIGHT 12
194 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
196 #define BLOCK_WIDTH 15
197 #define BLOCK_HEIGHT 15
200 #define PREVIEW_X 171
201 #define PREVIEW_Y 241
206 #define HIGH_LABEL_X 172
207 #define HIGH_SCORE_Y 163
208 #define HIGH_LEVEL_Y 172
210 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
212 #define BLOCK_WIDTH 8
213 #define BLOCK_HEIGHT 8
216 #define PREVIEW_X 158
217 #define PREVIEW_Y 130
223 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
225 #define BLOCK_WIDTH 6
226 #define BLOCK_HEIGHT 6
229 #define PREVIEW_X 126
230 #define PREVIEW_Y 102
236 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
238 #define BLOCK_WIDTH 10
239 #define BLOCK_HEIGHT 10
242 #define PREVIEW_X 124
243 #define PREVIEW_Y 167
248 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
250 #define BLOCK_WIDTH 6
251 #define BLOCK_HEIGHT 6
254 #define PREVIEW_X 114
255 #define PREVIEW_Y 100
261 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
263 #define BLOCK_WIDTH 6
264 #define BLOCK_HEIGHT 6
268 #define PREVIEW_Y 100
274 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
276 #define BLOCK_WIDTH 4
277 #define BLOCK_HEIGHT 4
287 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
289 #define BLOCK_WIDTH 3
290 #define BLOCK_HEIGHT 3
300 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
302 #define BLOCK_WIDTH 4
303 #define BLOCK_HEIGHT 3
314 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
316 #define BLOCK_WIDTH 5
317 #define BLOCK_HEIGHT 5
330 #define LEVEL_X LABEL_X
334 #define LINES_X LABEL_X
337 #define MYLCD(fn) rb->lcd_ ## fn
339 extern const fb_data rockblox_background
[];
341 #else /* HAVE_LCD_CHARCELLS */
343 #define BOARD_HEIGHT 14
345 #define BLOCK_WIDTH 1
346 #define BLOCK_HEIGHT 1
352 #define MYLCD(fn) pgfx_ ## fn
356 /* <<Explanation on Rockblox shapes>>
359 %% - O has 1 orientation
362 %% %% - Z has 2 orientations
366 %% %% - S has 2 orientations
370 % %%%% - I has 2 orientations
374 % % % %%% - L has 4 orientations
378 % % % %%% - J has 4 orientations
382 %% % %% % - T has 4 orientations
387 /* must have variable */
388 static struct plugin_api
*rb
;
390 static bool gameover
= false;
391 /* c=current f=figure o=orientation n=next */
392 static int lines
= 0, level
= 0, score
= 0, cx
, cy
, cf
, co
, nf
;
393 static short board
[BOARD_HEIGHT
][BOARD_WIDTH
]; /* 20 rows of 10 blocks */
396 int wheel_events
= 0, last_wheel_event
= 0;
397 bool wheel_enabled
= false;
400 static const short scoring
[4] = { /* scoring for each number of lines */
401 #if BOARD_HEIGHT == 20
402 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
403 #elif BOARD_HEIGHT == 14 /* Player special values */
404 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
411 unsigned short color
[3]; /* color of figure (light,middle,shadow) */
413 unsigned short max_or
; /* max orientations */
414 signed short shapeX
[4], shapeY
[4]; /* implementation of figures */
417 /* array of figures */
418 figures
[BLOCKS_NUM
] = {
422 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
423 LCD_RGBPACK(0,153,153)},
425 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
434 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
435 LCD_RGBPACK (153, 0, 0)},
437 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
446 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
447 LCD_RGBPACK (0, 153, 0)},
449 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
458 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
459 LCD_RGBPACK (0, 0, 153)},
461 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
470 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
471 LCD_RGBPACK (153, 153, 0)},
473 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
482 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
483 LCD_RGBPACK (153, 0, 153)},
485 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
494 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
495 LCD_RGBPACK (85, 85, 85)},
497 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
505 /* Rockbox File System only supports full filenames inc dir */
506 #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
507 #define MAX_HIGH_SCORES 5
508 /* Default High Scores... */
509 struct highscore Highest
[MAX_HIGH_SCORES
];
511 /* get random number from (0) to (range-1) */
512 static int t_rand (int range
)
514 return rb
->rand () % range
;
517 /* init the board array to have no blocks */
518 static void init_board (void)
521 for (i
= 0; i
< BOARD_WIDTH
; i
++)
522 for (j
= 0; j
< BOARD_HEIGHT
; j
++)
523 board
[j
][i
] = EMPTY_BLOCK
;
526 /* show the score, level and lines */
527 static void show_details (void)
529 char str
[25]; /* for strings */
531 #ifdef HAVE_LCD_BITMAP
533 rb
->lcd_set_foreground (LCD_BLACK
);
534 rb
->lcd_set_background (LCD_WHITE
);
536 rb
->snprintf (str
, sizeof (str
), "%d", score
);
537 rb
->lcd_putsxy (LABEL_X
, SCORE_Y
, str
);
538 rb
->snprintf (str
, sizeof (str
), "%d", level
);
539 rb
->lcd_putsxy (LEVEL_X
, LEVEL_Y
, str
);
540 rb
->snprintf (str
, sizeof (str
), "%d", lines
);
541 rb
->lcd_putsxy (LINES_X
, LINES_Y
, str
);
542 #else /* HAVE_LCD_CHARCELLS */
543 rb
->snprintf (str
, sizeof (str
), "L%d/%d", level
, lines
);
544 rb
->lcd_puts (5, 0, str
);
545 rb
->snprintf (str
, sizeof (str
), "S%d", score
);
546 rb
->lcd_puts (5, 1, str
);
550 static void init_rockblox (void)
554 char str
[25]; /* for strings */
556 highscore_update(score
, level
, Highest
, MAX_HIGH_SCORES
);
562 nf
= t_rand (BLOCKS_NUM
);
564 #ifdef HAVE_LCD_BITMAP
565 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
566 #else /* HAVE_LCD_CHARCELLS */
568 pgfx_display_block (3, 0, 3, 1);
569 pgfx_display_block (4, 0, 3, 0);
570 pgfx_clear_display();
571 pgfx_fillrect (3, 0, 2, 14);
572 pgfx_fillrect (15, 7, 2, 7);
577 for (i
= MAX_HIGH_SCORES
-1; i
>=0; i
--)
579 rb
->snprintf (str
, sizeof (str
), "%06d L%1d", Highest
[i
].score
, Highest
[i
].level
);
580 rb
->lcd_putsxy (HIGH_LABEL_X
, HIGH_SCORE_Y
+ (10 * ((MAX_HIGH_SCORES
-1) - i
)), str
);
585 static inline int level_speed(int level
)
587 #if BOARD_HEIGHT == 20
588 return (5*HZ
) / (level
+ 9);
589 #elif BOARD_HEIGHT == 14
590 return (7*HZ
) / (level
+ 9);
594 static int getRelativeX (int figure
, int square
, int orientation
)
596 switch (orientation
) {
598 return figures
[figure
].shapeX
[square
];
600 return figures
[figure
].shapeY
[square
];
602 return -figures
[figure
].shapeX
[square
];
604 return -figures
[figure
].shapeY
[square
];
610 static int getRelativeY (int figure
, int square
, int orientation
)
612 switch (orientation
) {
614 return figures
[figure
].shapeY
[square
];
616 return -figures
[figure
].shapeX
[square
];
618 return -figures
[figure
].shapeY
[square
];
620 return figures
[figure
].shapeX
[square
];
626 /* redraw the while board on the screen */
627 static void refresh_board (void)
629 int i
, j
, x
, y
, block
;
632 rb
->lcd_set_foreground (LCD_BLACK
);
634 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
637 MYLCD(fillrect
) (BOARD_X
, BOARD_Y
, BOARD_WIDTH
* BLOCK_WIDTH
,
638 BOARD_HEIGHT
* BLOCK_HEIGHT
);
641 MYLCD(set_drawmode
) (DRMODE_SOLID
);
644 for (i
= 0; i
< BOARD_WIDTH
; i
++)
645 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
647 if (block
!= EMPTY_BLOCK
) {
648 #ifdef HAVE_LCD_BITMAP
651 rb
->lcd_set_foreground (figures
[block
].color
[1]);
653 rb
->lcd_fillrect (BOARD_X
+ i
* BLOCK_WIDTH
,
654 BOARD_Y
+ j
* BLOCK_HEIGHT
,
655 BLOCK_WIDTH
, BLOCK_HEIGHT
);
658 rb
->lcd_set_foreground (figures
[block
].color
[0]);
660 rb
->lcd_vline (BOARD_X
+ i
* BLOCK_WIDTH
,
661 BOARD_Y
+ j
* BLOCK_HEIGHT
,
662 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 2);
663 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
,
664 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 2,
665 BOARD_Y
+ j
* BLOCK_HEIGHT
);
668 rb
->lcd_set_foreground (figures
[block
].color
[2]);
670 rb
->lcd_vline (BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
671 BOARD_Y
+ j
* BLOCK_HEIGHT
+ 1,
672 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
673 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
+ 1,
674 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
675 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
676 #else /* HAVE_LCD_CHARCELLS */
677 pgfx_drawpixel (BOARD_X
+ i
, BOARD_Y
+ j
);
682 for (i
= 0; i
< 4; i
++) {
683 x
= getRelativeX (cf
, i
, co
) + cx
;
684 y
= getRelativeY (cf
, i
, co
) + cy
;
685 #ifdef HAVE_LCD_BITMAP
687 rb
->lcd_set_foreground (figures
[cf
].color
[1]); /* middle drawing */
689 rb
->lcd_fillrect (BOARD_X
+ x
* BLOCK_WIDTH
,
690 BOARD_Y
+ y
* BLOCK_HEIGHT
,
691 BLOCK_WIDTH
, BLOCK_HEIGHT
);
693 rb
->lcd_set_foreground (figures
[cf
].color
[0]); /* light drawing */
695 rb
->lcd_vline (BOARD_X
+ x
* BLOCK_WIDTH
, BOARD_Y
+ y
* BLOCK_HEIGHT
,
696 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 2);
697 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
,
698 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 2,
699 BOARD_Y
+ y
* BLOCK_HEIGHT
);
701 rb
->lcd_set_foreground (figures
[cf
].color
[2]); /* shadow drawing */
703 rb
->lcd_vline (BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
704 BOARD_Y
+ y
* BLOCK_HEIGHT
+ 1,
705 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
706 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
+ 1,
707 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
708 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
709 #else /* HAVE_LCD_CHARCELLS */
710 pgfx_drawpixel (BOARD_X
+ x
, BOARD_Y
+ y
);
716 static bool canMoveTo (int x
, int y
, int newOrientation
)
719 for (i
= 0; i
< 4; i
++) {
720 ry
= getRelativeY (cf
, i
, newOrientation
) + y
;
721 rx
= getRelativeX (cf
, i
, newOrientation
) + x
;
722 if ((rx
< 0 || rx
>= BOARD_WIDTH
) ||
723 (ry
< 0 || ry
>= BOARD_HEIGHT
) || (board
[ry
][rx
] != EMPTY_BLOCK
))
729 /* draws the preview of next block in the preview window */
730 static void draw_next_block (void)
733 /* clear preview window first */
735 rb
->lcd_set_foreground (LCD_BLACK
);
737 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
741 MYLCD(fillrect
) (PREVIEW_X
, PREVIEW_Y
, BLOCK_WIDTH
* 4, BLOCK_HEIGHT
* 4);
744 MYLCD(set_drawmode
) (DRMODE_SOLID
);
747 /* draw the lightgray rectangles */
749 rb
->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
751 rb
->lcd_set_foreground (LCD_DARKGRAY
);
755 for (rx
= 0; rx
< 4; rx
++)
756 for (ry
= 0; ry
< 4; ry
++)
757 rb
->lcd_drawrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
758 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
, BLOCK_WIDTH
,
762 /* draw the figure */
763 for (i
= 0; i
< 4; i
++) {
764 rx
= getRelativeX (nf
, i
, 0) + 2;
765 ry
= getRelativeY (nf
, i
, 0) + 2;
766 #ifdef HAVE_LCD_BITMAP
768 rb
->lcd_set_foreground (figures
[nf
].color
[1]); /* middle drawing */
770 rb
->lcd_fillrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
771 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
772 BLOCK_WIDTH
, BLOCK_HEIGHT
);
774 rb
->lcd_set_foreground (figures
[nf
].color
[0]); /* light drawing */
776 rb
->lcd_vline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
777 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
778 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 2);
779 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
780 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 2,
781 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
);
783 rb
->lcd_set_foreground (figures
[nf
].color
[2]); /* shadow drawing */
785 rb
->lcd_vline (PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
786 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
+ 1,
787 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
788 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
+ 1,
789 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
790 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
791 #else /* HAVE_LCD_CHARCELLS */
792 pgfx_drawpixel (PREVIEW_X
+ rx
, PREVIEW_Y
+ ry
);
798 /* move the block to a relative location */
799 static void move_block (int x
, int y
, int o
)
801 if (canMoveTo (cx
+ x
, cy
+ y
, o
)) {
808 /* try to add a new block to play with (return true if gameover) */
809 static void new_block (void)
814 co
= 0; /* start at the same orientation all time */
815 nf
= t_rand (BLOCKS_NUM
);
816 gameover
= !canMoveTo (cx
, cy
, co
);
822 /* check for filled lines and do what necessary */
823 static int check_lines (void)
828 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
829 for (i
= 0; ((i
< BOARD_WIDTH
) && (board
[j
][i
] != EMPTY_BLOCK
)); i
++);
830 if (i
== BOARD_WIDTH
) { /* woo hoo, we have a line */
832 for (y
= j
; y
> 0; y
--)
833 for (i
= 0; i
< BOARD_WIDTH
; i
++)
834 board
[y
][i
] = board
[y
- 1][i
]; /* fall line */
841 /* moves down the figure and returns true if gameover */
842 static void move_down (void)
846 if (!canMoveTo (cx
, cy
+ 1, co
)) {
847 /* save figure to board */
848 for (i
= 0; i
< 4; i
++) {
849 rx
= getRelativeX (cf
, i
, co
) + cx
;
850 ry
= getRelativeY (cf
, i
, co
) + cy
;
853 /* check if formed some lines */
856 /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
857 score
+= scoring
[l
- 1] * level
;
859 level
= (int) lines
/ 10 + 1;
865 /* generate a new figure */
868 move_block (0, 1, co
);
871 static int rockblox_loop (void)
874 int lastbutton
= BUTTON_NONE
;
875 long next_down_tick
= *rb
->current_tick
+ level_speed(level
);
880 #ifdef HAS_BUTTON_HOLD
881 if (rb
->button_hold ()) {
882 /* Turn on backlight timeout (revert to settings) */
883 backlight_use_settings(rb
); /* backlight control in lib/helper.c */
884 rb
->splash(0, "Paused");
885 while (rb
->button_hold ())
888 /* Turn off backlight timeout */
889 backlight_force_on(rb
); /* backlight control in lib/helper.c */
891 /* get rid of the splash text */
892 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
899 button
= rb
->button_get_w_tmo (MAX(next_down_tick
- *rb
->current_tick
, 1));
901 #ifdef ROCKBLOX_RC_OFF
902 case ROCKBLOX_RC_OFF
:
907 #if defined(ROCKBLOX_ROTATE)
908 case ROCKBLOX_ROTATE
:
910 case ROCKBLOX_ROTATE_RIGHT
:
911 case ROCKBLOX_ROTATE_RIGHT
| BUTTON_REPEAT
:
913 /* if the wheel is disabled, add an event to the stack. */
914 if(wheel_enabled
== false)
917 /* if it's enabled, go ahead and rotate.. */
920 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
923 case ROCKBLOX_ROTATE_LEFT
:
924 case ROCKBLOX_ROTATE_LEFT
| BUTTON_REPEAT
:
926 if(wheel_enabled
== false)
932 (co
+ figures
[cf
].max_or
-
933 1) % figures
[cf
].max_or
);
936 #ifdef ROCKBLOX_ROTATE_RIGHT2
937 case ROCKBLOX_ROTATE_RIGHT2
:
938 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
943 case ROCKBLOX_DOWN
| BUTTON_REPEAT
:
944 move_block (0, 1, co
);
948 case ROCKBLOX_RIGHT
| BUTTON_REPEAT
:
949 move_block (1, 0, co
);
953 case ROCKBLOX_LEFT
| BUTTON_REPEAT
:
954 move_block (-1, 0, co
);
958 #ifdef ROCKBLOX_DROP_PRE
959 if (lastbutton
!= ROCKBLOX_DROP_PRE
)
962 while (canMoveTo (cx
, cy
+ 1, co
))
963 move_block (0, 1, co
);
965 #ifdef ROCKBLOX_RESTART
966 case ROCKBLOX_RESTART
:
967 rb
->splash (HZ
* 1, "Restarting...");
974 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
975 return PLUGIN_USB_CONNECTED
;
978 if (button
!= BUTTON_NONE
)
982 /* check if we should enable the scroll wheel, if events
983 * begin to stack up... */
984 if(wheel_enabled
== false)
986 /* stopped rotating the wheel, reset the count */
987 if(wheel_events
== last_wheel_event
)
989 last_wheel_event
= 0;
992 /* rotated the wheel a while constantly, enable it. */
993 else if(wheel_events
> 3)
995 wheel_enabled
= true;
998 /* this evens out the last event and the "current" event.
999 * if we get an event next time through button reading, it will
1000 * remain ahead of last_event. if we don't, they'll end up equaling
1001 * each other.. thus, the scroll count will be reset. */
1002 if(wheel_enabled
== false && wheel_events
> last_wheel_event
)
1007 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
)) {
1009 next_down_tick
+= level_speed(level
);
1010 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
))
1011 /* restart time "raster" when we had to wait longer than usual
1012 * (pause, game restart etc) */
1013 next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1018 rb
->lcd_set_foreground (LCD_BLACK
);
1020 rb
->splash (HZ
* 2, "Game Over");
1031 enum plugin_status
plugin_start (struct plugin_api
*api
, void *parameter
)
1038 rb
->srand (*rb
->current_tick
);
1040 /* Load HighScore if any */
1042 highscore_load(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1045 rb
->lcd_set_backdrop(NULL
);
1048 #ifdef HAVE_LCD_BITMAP
1049 rb
->lcd_setfont (FONT_SYSFIXED
);
1051 if (!pgfx_init(rb
, 4, 2))
1053 rb
->splash(HZ
*2, "Old LCD :(");
1057 /* Turn off backlight timeout */
1058 backlight_force_on(rb
); /* backlight control in lib/helper.c */
1061 ret
= rockblox_loop ();
1063 #ifdef HAVE_LCD_BITMAP
1064 rb
->lcd_setfont (FONT_UI
);
1068 /* Save user's HighScore */
1069 highscore_save(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1070 /* Restore user's original backlight setting */
1071 rb
->backlight_set_timeout (rb
->global_settings
->backlight_timeout
);