From d4708c804a08d4ee4413ef5ae9108656545381ad Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 7 Nov 2017 05:29:39 +0100 Subject: [PATCH] Don't generate bedrock and lava in singlenode --- mods/MAPGEN/mcl_mapgen_core/init.lua | 289 ++++++++++++++++++----------------- 1 file changed, 146 insertions(+), 143 deletions(-) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 6ae3b2a9..5343ab1e 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -1689,166 +1689,168 @@ minetest.register_on_generated(function(minp, maxp, seed) -- Realm barrier between the Overworld void and the End lvm_used = set_layers(c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min, mcl_vars.mg_realm_barrier_overworld_end_max, minp, maxp, lvm_used) - -- Bedrock - local bedrock_check - if mcl_vars.mg_bedrock_is_rough then - bedrock_check = function(pos) - local y = pos.y - -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer - -- This code assumes a bedrock height of 5 layers. - - local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock - local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom - local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling - - local top - if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then - -- 50% bedrock chance - top = 2 - elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then - -- 66.666...% - top = 3 - elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then - -- 75% - top = 4 - elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then - -- 90% - top = 10 - elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then - -- 100% - return true - else - -- Not in bedrock layer - return false + if mg_name ~= "singlenode" then + -- Bedrock + local bedrock_check + if mcl_vars.mg_bedrock_is_rough then + bedrock_check = function(pos) + local y = pos.y + -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer + -- This code assumes a bedrock height of 5 layers. + + local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock + local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom + local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling + + local top + if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then + -- 50% bedrock chance + top = 2 + elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then + -- 66.666...% + top = 3 + elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then + -- 75% + top = 4 + elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then + -- 90% + top = 10 + elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then + -- 100% + return true + else + -- Not in bedrock layer + return false + end + + return math.random(1, top) <= top-1 end + else + bedrock_check = nil + end + + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used) - return math.random(1, top) <= top-1 + -- Flat Nether + if mg_name == "flat" then + lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used) end - else - bedrock_check = nil - end - lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used) - lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used) - lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used) + -- Big lava seas by replacing air below a certain height + if mcl_vars.mg_lava then + lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used) + end - -- Flat Nether - if mg_name == "flat" then - lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used) - end + -- Clay, vines, cocoas + lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used) + + local biomemap = minetest.get_mapgen_object("biomemap") + lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used) + + ----- Interactive block fixing section ----- + ----- The section to perform basic block overrides of the core mapgen generated world. ----- + + -- Snow and sand fixes. This code implements snow consistency + -- and fixes floating sand. + -- A snowy grass block must be below a top snow or snow block at all times. + if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then + -- v6 mapgen: + -- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own. + if mg_name == "v6" then + local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow") + for n = 1, #snowdirt do + -- CHECKME: What happens at chunk borders? + local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z) + if p_pos then + data[p_pos] = c_top_snow + end + end + if #snowdirt > 1 then + lvm_used = true + end - -- Big lava seas by replacing air below a certain height - if mcl_vars.mg_lava then - lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used) - lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used) - end - -- Clay, vines, cocoas - lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used) - - local biomemap = minetest.get_mapgen_object("biomemap") - lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used) - - ----- Interactive block fixing section ----- - ----- The section to perform basic block overrides of the core mapgen generated world. ----- - - -- Snow and sand fixes. This code implements snow consistency - -- and fixes floating sand. - -- A snowy grass block must be below a top snow or snow block at all times. - if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then - -- v6 mapgen: - -- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own. - if mg_name == "v6" then - local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow") - for n = 1, #snowdirt do - -- CHECKME: What happens at chunk borders? - local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z) - if p_pos then - data[p_pos] = c_top_snow + -- Non-v6 mapgens: + -- Clear snowy grass blocks without snow above to ensure consistency. + -- Solidify floating sand to sandstone (both colors). + else + --local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"}) + local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"}) + for n=1, #nodes do + local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) + local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z) + local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z) + if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then + data[p_pos] = c_dirt_with_grass + lvm_used = true + elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then + if data[p_pos] == c_sand then + data[p_pos] = c_sandstone + lvm_used = true + elseif data[p_pos] == c_redsand then + -- Note: This is the only place in which red sandstone is generatd + data[p_pos] = c_redsandstone + lvm_used = true + end + end end end - if #snowdirt > 1 then - lvm_used = true - end - - -- Non-v6 mapgens: - -- Clear snowy grass blocks without snow above to ensure consistency. - -- Solidify floating sand to sandstone (both colors). - else - --local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"}) - local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"}) + -- Nether block fixes: + -- * Replace water with Nether lava. + -- * Replace stone, sand dirt in v6 so the Nether works in v6. + elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then + local nodes + if mg_name == "v6" then + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + else + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) + end for n=1, #nodes do local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) - local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z) - local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z) - if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then - data[p_pos] = c_dirt_with_grass + if data[p_pos] == c_water then + data[p_pos] = c_nether_lava + lvm_used = true + elseif data[p_pos] == c_stone then + data[p_pos] = c_netherrack + lvm_used = true + elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then + data[p_pos] = c_soul_sand lvm_used = true - elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then - if data[p_pos] == c_sand then - data[p_pos] = c_sandstone - lvm_used = true - elseif data[p_pos] == c_redsand then - -- Note: This is the only place in which red sandstone is generatd - data[p_pos] = c_redsandstone - lvm_used = true - end end end - end - -- Nether block fixes: - -- * Replace water with Nether lava. - -- * Replace stone, sand dirt in v6 so the Nether works in v6. - elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then - local nodes - if mg_name == "v6" then - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - else - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) - end - for n=1, #nodes do - local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) - if data[p_pos] == c_water then - data[p_pos] = c_nether_lava - lvm_used = true - elseif data[p_pos] == c_stone then - data[p_pos] = c_netherrack - lvm_used = true - elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then - data[p_pos] = c_soul_sand - lvm_used = true + -- End block fixes: + -- * Replace water with end stone or air (depending on height). + -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. + elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then + local nodes + if mg_name == "v6" then + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + else + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) end - end - - -- End block fixes: - -- * Replace water with end stone or air (depending on height). - -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. - elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then - local nodes - if mg_name == "v6" then - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - else - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) - end - for n=1, #nodes do - local y = nodes[n].y - local p_pos = area:index(nodes[n].x, y, nodes[n].z) + for n=1, #nodes do + local y = nodes[n].y + local p_pos = area:index(nodes[n].x, y, nodes[n].z) - if data[p_pos] == c_water then - if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then - data[p_pos] = c_end_stone - lvm_used = true - else + if data[p_pos] == c_water then + if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then + data[p_pos] = c_end_stone + lvm_used = true + else + data[p_pos] = c_air + lvm_used = true + end + elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then data[p_pos] = c_air lvm_used = true end - elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then - data[p_pos] = c_air - lvm_used = true - end + end end end @@ -1873,11 +1875,12 @@ minetest.register_on_generated(function(minp, maxp, seed) vm:update_liquids() end - - -- Generate special decorations - generate_underground_mushrooms(minp, maxp, seed) - generate_nether_decorations(minp, maxp, seed) - generate_structures(minp, maxp, seed, biomemap) + if mg_name ~= "singlenode" then + -- Generate special decorations + generate_underground_mushrooms(minp, maxp, seed) + generate_nether_decorations(minp, maxp, seed) + generate_structures(minp, maxp, seed, biomemap) + end end) -- 2.11.4.GIT