From 88ef857fb41948ef5e45878ef11a877e463676a8 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 7 May 2018 16:25:46 +0200 Subject: [PATCH] Increase arrow damage smooth dmg/speed increase Currently using linear increase. --- mods/ITEMS/mcl_throwing/bow.lua | 44 ++++++++++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 16 deletions(-) diff --git a/mods/ITEMS/mcl_throwing/bow.lua b/mods/ITEMS/mcl_throwing/bow.lua index 5b92f114..fdad089c 100644 --- a/mods/ITEMS/mcl_throwing/bow.lua +++ b/mods/ITEMS/mcl_throwing/bow.lua @@ -9,6 +9,10 @@ local BOW_DURABILITY = 385 local BOW_CHARGE_TIME_HALF = 500000 local BOW_CHARGE_TIME_FULL = 1000000 +-- TODO: Use Minecraft speed (ca. 53 m/s) +-- Currently nerfed because at full speed the arrow would easily get out of the range of the loaded map. +local BOW_MAX_SPEED = 26 + local bow_load = {} mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) @@ -78,10 +82,7 @@ minetest.register_tool("mcl_throwing:bow", { _doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.", _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot. -The arrow speed and damage increase with the charge level: -• Low charge: 1 damage -• Medium charge: 2 damage -• High charge: 4-5 damage (20% chance for 5 damage)]], +The arrow speed and damage increase the longer you charge. The minimum damage is 1. At full charge, the damage is 9 with a 20% chance of a critical hit dealing 10 damage instead.]], _doc_items_durability = BOW_DURABILITY, inventory_image = "mcl_throwing_bow.png", stack_max = 1, @@ -125,26 +126,37 @@ controls.register_on_release(function(player, key, time) local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) local wielditem = player:get_wielded_item() if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then - local shot = false - if wielditem:get_name()=="mcl_throwing:bow_0" then - shot = player_shoot_arrow(wielditem, player, 4, 1) - elseif wielditem:get_name()=="mcl_throwing:bow_1" then - shot = player_shoot_arrow(wielditem, player, 16, 2) - elseif wielditem:get_name()=="mcl_throwing:bow_2" then + local has_shot = false + + local speed, damage + local charge = minetest.get_us_time() - bow_load[player:get_player_name()] + charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0) + local charge_ratio = charge / BOW_CHARGE_TIME_FULL + charge_ratio = math.max(math.min(charge_ratio, 1), 0) + + -- Calculate damage and speed + -- Fully charged + if charge >= BOW_CHARGE_TIME_FULL then + speed = BOW_MAX_SPEED local r = math.random(1,5) - local damage -- Damage and range have been nerfed because the arrow charges very quickly - -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) if r == 1 then -- 20% chance for critical hit - damage = 5 + damage = 10 else - damage = 4 + damage = 9 end - shot = player_shoot_arrow(wielditem, player, 26, damage) + -- Partially charged + else + -- Linear speed and damage increase + speed = math.max(4, BOW_MAX_SPEED * charge_ratio) + damage = math.max(1, math.floor(9 * charge_ratio)) end + + has_shot = player_shoot_arrow(wielditem, player, speed, damage) + wielditem:set_name("mcl_throwing:bow") - if shot and minetest.settings:get_bool("creative_mode") == false then + if has_shot and minetest.settings:get_bool("creative_mode") == false then wielditem:add_wear(65535/BOW_DURABILITY) end player:set_wielded_item(wielditem) -- 2.11.4.GIT