1 mcl_death_messages
= {}
6 "%s was fatally hit by an arrow.",
7 "%s has been killed with an arrow.",
10 "%s was shot by an arrow from %s.",
13 "%s has been cooked crisp.",
15 "%s died in the flames.",
20 "%s took a bath in a hot lava tub.",
22 "%s could not survive in lava.",
25 "%s forgot to breathe.",
27 "%s ran out of oxygen.",
33 "%s was killed by %s.",
36 "%s was killed by a mob.",
38 ["blaze_fireball"] = {
39 "%s was burned to death by a blaze's fireball.",
40 "%s was killed by a fireball from a blaze.",
43 "%s was hit by a fire charge.",
45 ["ghast_fireball"] = {
46 "A ghast scared %s to death.",
47 "%s has been fireballed by a ghast.",
50 "%s fell from a high cliff.",
51 "%s took fatal fall damage.",
52 "%s fell victim to gravity.",
60 ["mobs_mc:zombie"] = "%s was killed by a zombie.",
61 ["mobs_mc:baby_zombie"] = "%s was killed by a baby zombie.",
62 ["mobs_mc:blaze"] = "%s was killed by a blaze.",
63 ["mobs_mc:slime"] = "%s was killed by a slime.",
64 ["mobs_mc:witch"] = "%s was killed by a witch.",
65 ["mobs_mc:magma_cube_tiny"] = "%s was killed by a magma cube.",
66 ["mobs_mc:magma_cube_small"] = "%s was killed by a magma cube.",
67 ["mobs_mc:magma_cube_big"] = "%s was killed by a magma cube.",
68 ["mobs_mc:wolf"] = "%s was killed by a wolf.",
69 ["mobs_mc:cat"] = "%s was killed by a cat.",
70 ["mobs_mc:ocelot"] = "%s was killed by an ocelot.",
71 ["mobs_mc:ender_dragon"] = "%s was killed by an ender dragon.",
72 ["mobs_mc:wither"] = "%s was killed by a wither.",
73 ["mobs_mc:enderman"] = "%s was killed by an enderman.",
74 ["mobs_mc:endermite"] = "%s was killed by an endermite.",
75 ["mobs_mc:ghast"] = "%s was killed by a ghast.",
76 ["mobs_mc:guardian_elder"] = "%s was killed by an elder guardian.",
77 ["mobs_mc:guardian"] = "%s was killed by a guardian.",
78 ["mobs_mc:iron_golem"] = "%s was killed by an iron golem.",
79 ["mobs_mc:polar_bear"] = "%s was killed by a polar_bear.",
80 ["mobs_mc:killer_bunny"] = "%s was killed by a killer bunny.",
81 ["mobs_mc:shulker"] = "%s was killed by a shulker.",
82 ["mobs_mc:silverfish"] = "%s was killed by a silverfish.",
83 ["mobs_mc:skeleton"] = "%s was killed by a skeleton.",
84 ["mobs_mc:stray"] = "%s was killed by a stray.",
85 ["mobs_mc:slime_tiny"] = "%s was killed by a slime.",
86 ["mobs_mc:slime_small"] = "%s was killed by a slime.",
87 ["mobs_mc:slime_big"] = "%s was killed by a slime.",
88 ["mobs_mc:spider"] = "%s was killed by a spider.",
89 ["mobs_mc:cave_spider"] = "%s was killed by a cave spider.",
90 ["mobs_mc:vex"] = "%s was killed by a vex.",
91 ["mobs_mc:evoker"] = "%s was killed by an evoker.",
92 ["mobs_mc:illusioner"] = "%s was killed by an illusioner.",
93 ["mobs_mc:vindicator"] = "%s was killed by a vindicator.",
94 ["mobs_mc:villager_zombie"] = "%s was killed by a zombie villager.",
95 ["mobs_mc:husk"] = "%s was killed by a husk.",
96 ["mobs_mc:baby_husk"] = "%s was killed by a baby husk.",
97 ["mobs_mc:pigman"] = "%s was killed by a zombie pigman.",
98 ["mobs_mc:baby_pigman"] = "%s was killed by a baby zombie pigman.",
101 -- Select death message
102 local dmsg
= function(mtype
, ...)
103 local r
= math
.random(1, #msgs
[mtype
])
104 return string.format(msgs
[mtype
][r
], ...)
107 -- Select death message for death by mob
108 local mmsg
= function(mtype
, ...)
109 if mobkills
[mtype
] then
110 return string.format(mobkills
[mtype
], ...)
112 return dmsg("mob_kill", ...)
116 local last_damages
= { }
118 minetest
.register_on_dieplayer(function(player
)
120 local message
= minetest
.settings
:get_bool("mcl_showDeathMessages")
121 if message
== nil then message
= true end
123 local name
= player
:get_player_name()
128 local node
= minetest
.registered_nodes
[minetest
.get_node(player
:get_pos()).name
]
131 if minetest
.get_item_group(node
.name
, "lava") ~= 0 then
132 msg
= dmsg("lava", name
)
134 elseif player
:get_breath() == 0 then
135 msg
= dmsg("drown", name
)
137 elseif minetest
.get_item_group(node
.name
, "fire") ~= 0 then
138 msg
= dmsg("fire", name
)
142 if last_damages
[name
] then
144 if last_damages
[name
].hittertype
== "mob" then
145 if last_damages
[name
].hittername
then
146 msg
= dmsg("murder", name
, last_damages
[name
].hittername
)
148 msg
= mmsg(last_damages
[name
].hittersubtype
, name
)
151 elseif last_damages
[name
].hittertype
== "player" then
152 if last_damages
[name
].hittername
== name
then
153 -- Workaround when player somehow punches self. Caused by creeper explosions in mobs mod.
154 -- FIXME: Remove when self-punching is no longer buggy.
155 msg
= dmsg("other", name
)
157 msg
= dmsg("murder", name
, last_damages
[name
].hittername
)
160 elseif last_damages
[name
].hittertype
== "arrow" then
161 if last_damages
[name
].shooter
== nil then
162 msg
= dmsg("arrow", name
)
163 elseif last_damages
[name
].shooter
:is_player() then
164 msg
= dmsg("arrow_name", name
, last_damages
[name
].shooter
:get_player_name())
165 elseif last_damages
[name
].shooter
:get_luaentity()._cmi_is_mob
then
166 if last_damages
[name
].shooter
:get_luaentity().nametag
~= "" then
167 msg
= dmsg("arrow_name", name
, last_damages
[name
].shooter
:get_player_name())
169 msg
= dmsg("arrow", name
)
172 msg
= dmsg("arrow", name
)
175 elseif last_damages
[name
].hittertype
== "blaze_fireball" then
176 msg
= dmsg("blaze_fireball", name
)
177 elseif last_damages
[name
].hittertype
== "ghast_fireball" then
178 msg
= dmsg("ghast_fireball", name
)
179 elseif last_damages
[name
].hittertype
== "fire_charge" then
180 msg
= dmsg("fire_charge", name
)
181 -- Custom death message
182 elseif last_damages
[name
].custom
then
183 msg
= last_damages
[name
].message
187 msg
= dmsg("other", name
)
191 minetest
.chat_send_all(msg
)
196 local start_damage_reset_countdown
= function (player
)
197 minetest
.after(1, function(playername
)
198 last_damages
[playername
] = nil
199 end, player
:get_player_name())
202 minetest
.register_on_punchplayer(function(player
, hitter
)
203 if not player
or not player
:is_player() or not hitter
then
207 local hittername
, hittertype
, hittersubtype
, shooter
209 if hitter
:is_player() then
210 hittername
= hitter
:get_player_name()
211 hittertype
= "player"
212 -- Mob (according to Common Mob Interface)
213 elseif hitter
:get_luaentity()._cmi_is_mob
then
214 if hitter
:get_luaentity().nametag
and hitter
:get_luaentity().nametag
~= "" then
215 hittername
= hitter
:get_luaentity().nametag
218 hittersubtype
= hitter
:get_luaentity().name
220 elseif hitter
:get_luaentity().name
== "mcl_bows:arrow_entity" or hitter
:get_luaentity().name
== "mobs_mc:arrow_entity" then
222 if hitter
:get_luaentity()._shooter
then
223 shooter
= hitter
:get_luaentity()._shooter
226 elseif hitter
:get_luaentity().name
== "mobs_mc:blaze_fireball" then
227 if hitter
:get_luaentity()._shot_from_dispenser
then
228 hittertype
= "fire_charge"
230 hittertype
= "blaze_fireball"
233 elseif hitter
:get_luaentity().name
== "mobs_monster:fireball" then
234 hittertype
= "ghast_fireball"
239 last_damages
[player
:get_player_name()] = { shooter
= shooter
, hittername
= hittername
, hittertype
= hittertype
, hittersubtype
= hittersubtype
}
240 start_damage_reset_countdown(player
)
243 -- To be called BEFORE damaging a player. If the player died, then message will be used as the death message.
244 function mcl_death_messages
.player_damage(player
, message
)
245 last_damages
[player
:get_player_name()] = { custom
= true, message
= message
}
246 start_damage_reset_countdown(player
)