Replace getpos() with get_pos()
[MineClone/MineClone2.git] / mods / ENVIRONMENT / mcl_weather / weather_core.lua
blobbec9606dd427101decd1576660a1bc77175aa536
1 -- weather states, 'none' is default, other states depends from active mods
2 mcl_weather.state = "none"
4 -- player list for saving player meta info
5 mcl_weather.players = {}
7 -- default weather recalculation interval
8 mcl_weather.check_interval = 300
10 -- weather min duration
11 mcl_weather.min_duration = 600
13 -- weather max duration
14 mcl_weather.max_duration = 9000
16 -- weather calculated end time
17 mcl_weather.end_time = nil
19 -- registered weathers
20 mcl_weather.reg_weathers = {}
22 -- global flag to disable/enable ABM logic.
23 mcl_weather.allow_abm = true
25 mcl_weather.reg_weathers["none"] = {
26 min_duration = mcl_weather.min_duration,
27 max_duration = mcl_weather.max_duration,
28 light_factor = nil,
29 transitions = {
30 [50] = "rain",
31 [100] = "snow",
33 clear = function() end,
36 local storage = minetest.get_mod_storage()
37 -- Save weather into mod storage, so it can be loaded after restarting the server
38 local save_weather = function()
39 storage:set_string("mcl_weather_state", mcl_weather.state)
40 storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
41 minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
42 end
43 minetest.register_on_shutdown(save_weather)
45 mcl_weather.get_rand_end_time = function(min_duration, max_duration)
46 local r
47 if min_duration ~= nil and max_duration ~= nil then
48 r = math.random(min_duration, max_duration);
49 else
50 r = math.random(mcl_weather.min_duration, mcl_weather.max_duration);
51 end
52 return minetest.get_gametime() + r
53 end
55 mcl_weather.get_current_light_factor = function()
56 if mcl_weather.state == "none" then
57 return nil
58 else
59 return mcl_weather.reg_weathers[mcl_weather.state].light_factor
60 end
61 end
63 -- Returns true if pos is outdoor.
64 -- Outdoor is defined as any node in the Overworld under open sky.
65 -- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
66 mcl_weather.is_outdoor = function(pos)
67 local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
68 local dim = mcl_worlds.pos_to_dimension(cpos)
69 if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
70 return true
71 end
72 return false
73 end
75 -- checks if player is undewater. This is needed in order to
76 -- turn off weather particles generation.
77 mcl_weather.is_underwater = function(player)
78 local ppos = player:get_pos()
79 local offset = player:get_eye_offset()
80 local player_eye_pos = {x = ppos.x + offset.x,
81 y = ppos.y + offset.y + 1.5,
82 z = ppos.z + offset.z}
83 local node_level = minetest.get_node_level(player_eye_pos)
84 if node_level == 8 or node_level == 7 then
85 return true
86 end
87 return false
88 end
90 -- trying to locate position for particles by player look direction for performance reason.
91 -- it is costly to generate many particles around player so goal is focus mainly on front view.
92 mcl_weather.get_random_pos_by_player_look_dir = function(player)
93 local look_dir = player:get_look_dir()
94 local player_pos = player:get_pos()
96 local random_pos_x = 0
97 local random_pos_y = 0
98 local random_pos_z = 0
100 if look_dir.x > 0 then
101 if look_dir.z > 0 then
102 random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
103 random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
104 else
105 random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
106 random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
108 else
109 if look_dir.z > 0 then
110 random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
111 random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
112 else
113 random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
114 random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
118 random_pos_y = math.random() + math.random(player_pos.y + 1, player_pos.y + 3)
119 return random_pos_x, random_pos_y, random_pos_z
122 minetest.register_globalstep(function(dtime)
123 if mcl_weather.end_time == nil then
124 mcl_weather.end_time = mcl_weather.get_rand_end_time()
126 -- recalculate weather
127 if mcl_weather.end_time <= minetest.get_gametime() then
128 local changeWeather = minetest.settings:get_bool("mcl_doWeatherCycle")
129 if changeWeather == nil then
130 changeWeather = true
132 if changeWeather then
133 mcl_weather.set_random_weather(mcl_weather.state, mcl_weather.reg_weathers[mcl_weather.state])
134 else
135 mcl_weather.end_time = mcl_weather.get_rand_end_time()
138 end)
140 -- Sets random weather (which could be 'none' (no weather)).
141 mcl_weather.set_random_weather = function(weather_name, weather_meta)
142 if (weather_meta ~= nil) then
143 local transitions = weather_meta.transitions
144 local random_roll = math.random(0,100)
145 local new_weather
146 for v, weather in pairs(transitions) do
147 if random_roll < v then
148 new_weather = weather
149 break
152 if new_weather then
153 mcl_weather.change_weather(new_weather)
158 -- Change weather to new_weather.
159 -- * explicit_end_time is OPTIONAL. If specified, explicitly set the
160 -- gametime (minetest.get_gametime) in which the weather ends.
161 mcl_weather.change_weather = function(new_weather, explicit_end_time)
162 if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
163 if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
164 mcl_weather.reg_weathers[mcl_weather.state].clear()
166 mcl_weather.state = new_weather
167 local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
168 if explicit_end_time then
169 mcl_weather.end_time = explicit_end_time
170 else
171 mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
173 mcl_weather.skycolor.update_sky_color()
174 save_weather()
175 return true
177 return false
180 mcl_weather.get_weather = function()
181 return mcl_weather.state
184 minetest.register_privilege("weather_manager", {
185 description = "Gives ability to control weather",
186 give_to_singleplayer = false
189 -- Weather command definition. Set
190 minetest.register_chatcommand("weather", {
191 params = "(clear | rain | snow | thunder) [<duration>]",
192 description = "Changes the weather to the specified parameter.",
193 privs = {weather_manager = true},
194 func = function(name, param)
195 if (param == "") then
196 return false, "Error: No weather specified."
198 local new_weather, end_time
199 local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
200 if parse1 then
201 if parse1 == "clear" then
202 new_weather = "none"
203 else
204 new_weather = parse1
206 else
207 return false, "Error: Invalid parameters."
209 if parse2 then
210 if type(tonumber(parse2)) == "number" then
211 local duration = tonumber(parse2)
212 if duration < 1 then
213 return false, "Error: Duration can't be less than 1 second."
215 end_time = minetest.get_gametime() + duration
219 local success = mcl_weather.change_weather(new_weather, end_time)
220 if success then
221 return true
222 else
223 return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”."
228 minetest.register_chatcommand("toggledownfall", {
229 params = "",
230 description = "Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)",
231 privs = {weather_manager = true},
232 func = function(name, param)
233 -- Currently rain/thunder/snow: Set weather to clear
234 if mcl_weather.state ~= "none" then
235 return mcl_weather.change_weather("none")
237 -- Currently clear: Set weather randomly to rain/thunder/snow
238 else
239 local new = { "rain", "thunder", "snow" }
240 local r = math.random(1, #new)
241 return mcl_weather.change_weather(new[r])
246 -- Configuration setting which allows user to disable ABM for weathers (if they use it).
247 -- Weather mods expected to be use this flag before registering ABM.
248 local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
249 if weather_allow_abm ~= nil and weather_allow_abm == false then
250 mcl_weather.allow_abm = false
251 end
254 local load_weather = function()
255 local weather = storage:get_string("mcl_weather_state")
256 if weather and weather ~= "" then
257 mcl_weather.state = weather
258 mcl_weather.end_time = storage:get_int("mcl_weather_end_time")
259 mcl_weather.change_weather(weather, mcl_weather.end_time)
260 if type(mcl_weather.end_time) ~= "number" then
261 -- Fallback in case of corrupted end time
262 mcl_weather.end_time = mcl_weather.min_duration
264 minetest.log("action", "[mcl_weather] Weather restored.")
265 else
266 minetest.log("action", "[mcl_weather] No weather data found. Starting with clear weather.")
270 load_weather()