1 /********************************************************************
3 * Copyright (C) 2008 Davide Pesavento
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
22 #ifndef SERVERSOCKET_H
23 #define SERVERSOCKET_H
28 #include "StreamSocket.h"
31 class ServerSocket
: public StreamSocket
36 ServerSocket(QTcpSocket
*socket
);
37 void acceptJoin(int id
);
38 void refuseJoin(int cause
);
41 void sendGameSettings(int d1
, int d2
, int num
, int timer
, bool playing
);
42 void sendHistory(QList
<Move
> history
);
43 void sendPlayerJoined(int id
, QString name
, QString type
);
44 void sendPlayerLeft(int id
);
48 void parse_joinRequest();
51 void joinRequested(QString mode
, QString name
);