1 /********************************************************************
3 * Copyright (C) 2008 Davide Pesavento
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
22 #ifndef CLIENTSOCKET_H
23 #define CLIENTSOCKET_H
28 #include "StreamSocket.h"
31 class ClientSocket
: public StreamSocket
36 ClientSocket(QTcpSocket
*socket
);
39 void joinGame(QString mode
, QString name
);
43 void notifyHostFound();
46 void parse_settings();
47 void parse_difficultyOne();
48 void parse_difficultyTwo();
49 void parse_numberOfPlayers();
50 void parse_timerDuration();
52 void parse_history_move();
53 void parse_history_player();
54 void parse_history_point();
55 void parse_history_x();
56 void parse_history_y();
57 void parse_history_z();
60 void joinAccepted(int id
);
61 void joinRefused(QString cause
);
62 void receivedGameSettings(int d1
, int d2
, int num
, int timer
, bool playing
);
63 void receivedHistory(QList
<Move
> history
);