!B (Renderer) Sending the correct shaderlist filename to remote shader compiler for...
commite1ab8ec0904c4d4e7988ff0908c9af250542d9f3
authorMorteza Mostajab <seyedmorteza@crytek.com>
Wed, 14 Mar 2018 11:00:28 +0000 (14 12:00 +0100)
committerMorteza Mostajab <seyedmorteza@crytek.com>
Wed, 14 Mar 2018 11:00:28 +0000 (14 12:00 +0100)
tree79bfa0e0e8566b4c02c2d69c8fe63ef0a7a41d6b
parent91a656b968d8b9e2ba4a4e4d239342d7eb5b6356
!B (Renderer) Sending the correct shaderlist filename to remote shader compiler for vulkan shaders.
!R (Renderer) To add a new platform we just need to add shaderlist file name to the GetShaderlistName function.

Copied from Perforce
 Change: 1667795
Code/CryEngine/RenderDll/Common/Shaders/ParserBin.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShader.h
Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShaderCompiling.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DRendPipeline.cpp