!B (RenderDLL) (XboxOne) Fix resources being freed while they are still pinned
commitd33fecb7897d805257ba170526940a8e5dbb2ef2
authorEnrico van Oosten <enrico@crytek.de>
Mon, 30 Jul 2018 12:05:00 +0000 (30 14:05 +0200)
committerEnrico van Oosten <enrico@crytek.de>
Mon, 30 Jul 2018 12:05:00 +0000 (30 14:05 +0200)
tree61cada4dc88586dfb3d6f6c34031aa547e2e7bdd
parent1c63a8c3238a8e11e69753820fa1170c8f2192a7
!B (RenderDLL) (XboxOne) Fix resources being freed while they are still pinned

Copied from Perforce
 Change: 1827920
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceResources_D3D11_Durango.inl
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceResources.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceResources.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledLightVolumes.cpp