!IB (CE-21276) (Renderer) (Durango) Force flush L2 after tiled shading to account...
commitab761bf23d02c71c776074a1ede86c88a724e239
authorSeyed Ali Salehi Neyshabouri <alis@crytek.com>
Wed, 17 Jul 2019 12:35:05 +0000 (17 14:35 +0200)
committerCrytek <buildengineers@crytek.de>
Mon, 22 Jul 2019 10:08:03 +0000 (22 12:08 +0200)
tree1ea58e1637edc94dbda2718c142f6bb95e4e5f45
parent2c29c34a1be56e513ffba29601d2b23148625c64
!IB (CE-21276) (Renderer) (Durango) Force flush L2 after tiled shading to account for a bug in Durango's D3D11 driver

Copied from Perforce
 Change: 2002439
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledShading.cpp