!F (DEV-5600) (CryAction) Time-sliced level loading to let server process channel...
commitaa50b47f7d107ec4bc70dca6cacc6107694c04dd
authorPavlo Ilin <pavloi@crytek.de>
Fri, 18 May 2018 14:14:05 +0000 (18 16:14 +0200)
committerPavlo Ilin <pavloi@crytek.de>
Fri, 18 May 2018 14:14:05 +0000 (18 16:14 +0200)
tree88e990e713c7b6adf80a62794b2e2c8ed61fdfc7
parent15200dc9471c6661527c0e54828ab63ce572fc49
!F (DEV-5600) (CryAction) Time-sliced level loading to let server process channel context establishment tasks and allow client to load the level earlier

Copied from Perforce
 Change: 1695243
13 files changed:
Code/CryEngine/Cry3DEngine/3dEngine.cpp
Code/CryEngine/Cry3DEngine/3dEngine.h
Code/CryEngine/Cry3DEngine/3dEngineLoad.cpp
Code/CryEngine/Cry3DEngine/3dEngineLoad.h [new file with mode: 0644]
Code/CryEngine/Cry3DEngine/CMakeLists.txt
Code/CryEngine/Cry3DEngine/ObjMan.cpp
Code/CryEngine/Cry3DEngine/ObjMan.h
Code/CryEngine/CryAction/CryAction.cpp
Code/CryEngine/CryAction/ILevelSystem.h
Code/CryEngine/CryAction/LevelSystem.cpp
Code/CryEngine/CryAction/LevelSystem.h
Code/CryEngine/CryAction/Network/CET_LevelLoading.cpp
Code/CryEngine/CryCommon/Cry3DEngine/I3DEngine.h