!B (Renderer) Setting the global aux geometry command buffer when changing the aux...
commit8daa15ff0c2604be933b4e2523f56b3175739221
authorMorteza Mostajab <seyedmorteza@crytek.com>
Thu, 26 Apr 2018 16:09:26 +0000 (26 18:09 +0200)
committerMorteza Mostajab <seyedmorteza@crytek.com>
Thu, 26 Apr 2018 16:09:26 +0000 (26 18:09 +0200)
treeb44d95455f83d94d35dfacb76ff5489283bf14a6
parent81e0022c3f60eafa0ecab62b2d68e9726ff6c38a
!B (Renderer) Setting the global aux geometry command buffer when changing the aux geometry command buffer collector. It was causing race condition since it is keeping a pointer to an aux geometry which is not owned by the main thread.

Copied from Perforce
 Change: 1684741
Code/CryEngine/RenderDll/XRenderD3D9/DriverD3D.cpp