!B (Vulkan) Fixes the issue that geometry shader output was inverted.
commit876ea7ca5a4533c3a37d6e585074004d07809ec2
authorMorteza Mostajab <seyedmorteza@crytek.com>
Wed, 17 Jul 2019 13:34:55 +0000 (17 15:34 +0200)
committerCrytek <buildengineers@crytek.de>
Mon, 22 Jul 2019 10:08:40 +0000 (22 12:08 +0200)
tree7afa368cafa9b8616dc7c3cea17c734ba9845c57
parente02e8fa6c9d7f61b1c8ef6c06420e30eeeff4671
!B (Vulkan) Fixes the issue that geometry shader output was inverted.

Copied from Perforce
 Change: 2002507
Code/CryEngine/RenderDll/Common/Shaders/ShaderCache.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/CryVulkanWrappers/Resources/CCryVKShaderReflection.cpp