!T (Audio) Object name can be used to filter debug draw for position spheres, distanc...
commit7faeedcb95f8448a71864c69adf3c99e0539b106
authorMarius Popczyk <marius@crytek.de>
Mon, 25 Feb 2019 09:51:37 +0000 (25 10:51 +0100)
committerMarius Popczyk <marius@crytek.de>
Mon, 25 Feb 2019 09:51:37 +0000 (25 10:51 +0100)
tree536d6bd8968c25be66ab8db0f85a75b939ca479e
parent079d1fa169b54610ba513a749cf9b807e68202c6
!T (Audio) Object name can be used to filter debug draw for position spheres, distance and occlusion info.

Copied from Perforce
 Change: 1931396
Code/CryEngine/CryAudioSystem/Object.cpp
Code/CryEngine/CryAudioSystem/PropagationProcessor.cpp
Code/CryEngine/CryAudioSystem/PropagationProcessor.h