!B (CE-20767) Enabled opaque rendering and shadows for GPU particles. Added ZPassGPU...
commit7ef99c08af320c9772d290960fe7d3663394a584
authorScott Peter <scott@crytek.de>
Mon, 22 Jul 2019 08:32:13 +0000 (22 10:32 +0200)
committerCrytek <buildengineers@crytek.de>
Mon, 22 Jul 2019 10:12:05 +0000 (22 12:12 +0200)
treed101f7a5f031043d0d926990084e8ecb9cd9dafe
parent6b7bac3834f8d537aedb5b369b53cdf2f2abc767
!B (CE-20767) Enabled opaque rendering and shadows for GPU particles. Added ZPassGPU technique. ShadowMapPass.PrepareResources uses now proper frustum camera for CB values, and sets camera vectors.

Copied from Perforce
 Change: 2004419
Code/CryEngine/RenderDll/Common/RendElements/CREParticle.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ShadowMap.cpp
Engine/Shaders/HWScripts/CryFX/Particles.cfi