!IB (Renderer) Reduce number of resources in mobile pipeline so we don't exceed Mali...
commit61d0e1622179a3fa914da142b18e22a35a1924a1
authorMorteza Mostajab <seyedmorteza@crytek.com>
Thu, 12 Jul 2018 10:07:04 +0000 (12 12:07 +0200)
committerMorteza Mostajab <seyedmorteza@crytek.com>
Thu, 12 Jul 2018 10:07:04 +0000 (12 12:07 +0200)
treeeabf27a995b95ddd5c55d18dc7d2a4026d9d04ff
parentef0e2d954943582dd0689fd4b41a0e4cec8ced94
!IB (Renderer) Reduce number of resources in mobile pipeline so we don't exceed Mali and Adreno device limits

Copied from Perforce
 Change: 1727062
Code/CryEngine/RenderDll/Common/RendererResources.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderResources.cpp
Code/CryEngine/RenderDll/Common/Textures/TextureHelpers.cpp
Code/CryEngine/RenderDll/Common/Textures/TextureHelpers.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceObjects_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneCustom.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneForward.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneForward.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneGBuffer.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/StandardGraphicsPipeline.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKSampler.cpp