!I (1670409):
commit38b504c3fc0691dbb6db30e5caaa4c93892b7f89
authorBuild <buildengineers@crytek.de>
Tue, 3 Apr 2018 14:42:54 +0000 (3 16:42 +0200)
committerBuild <buildengineers@crytek.de>
Tue, 3 Apr 2018 14:42:54 +0000 (3 16:42 +0200)
tree841e6f08c79630c68a572fd7b06233b3965eb8e3
parentfebe9aea02deac4242df5c505ba9712f059edb69
parent95238cf1ddf396104ffc8cc7d085322e1d01318e
!I  (1670409):
!XT (Code) Update copyright headers in Code/CryEngine.

Copied from Perforce
 Change: 1673964
694 files changed:
Code/CryEngine/Cry3DEngine/3DEngineLight.cpp
Code/CryEngine/Cry3DEngine/3DEngineMemory.h
Code/CryEngine/Cry3DEngine/3DEngineRender.cpp
Code/CryEngine/Cry3DEngine/3dEngine.cpp
Code/CryEngine/Cry3DEngine/3dEngine.h
Code/CryEngine/Cry3DEngine/3dEngineLoad.cpp
Code/CryEngine/Cry3DEngine/BreakableGlassRenderNode.cpp
Code/CryEngine/Cry3DEngine/Brush.cpp
Code/CryEngine/Cry3DEngine/CGF/CGFLoader.cpp
Code/CryEngine/Cry3DEngine/ClipVolume.cpp
Code/CryEngine/Cry3DEngine/ClipVolume.h
Code/CryEngine/Cry3DEngine/ClipVolumeManager.cpp
Code/CryEngine/Cry3DEngine/ClipVolumeManager.h
Code/CryEngine/Cry3DEngine/Cry3DEngineBase.h
Code/CryEngine/Cry3DEngine/Decal.cpp
Code/CryEngine/Cry3DEngine/DecalManager.cpp
Code/CryEngine/Cry3DEngine/EnvironmentPreset.cpp
Code/CryEngine/Cry3DEngine/FogVolumeRenderNode.cpp
Code/CryEngine/Cry3DEngine/GeomCacheRenderNode.cpp
Code/CryEngine/Cry3DEngine/LightEntity.cpp
Code/CryEngine/Cry3DEngine/MergedMeshRenderNode.cpp
Code/CryEngine/Cry3DEngine/MeshCompiler/TangentSpaceCalculation.cpp
Code/CryEngine/Cry3DEngine/MeshCompiler/TangentSpaceCalculation.h
Code/CryEngine/Cry3DEngine/ObjMan.cpp
Code/CryEngine/Cry3DEngine/ObjMan.h
Code/CryEngine/Cry3DEngine/ObjectsTree.cpp
Code/CryEngine/Cry3DEngine/ParticleContainer.cpp
Code/CryEngine/Cry3DEngine/ParticleContainer.h
Code/CryEngine/Cry3DEngine/ParticleEffect.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/Domain.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/Domain.h
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/DomainImpl.h
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureAngles.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureAppearance.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureAudio.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureCollision.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureCollision.h
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureColor.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureComponent.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureField.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureLife.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureLightSource.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureLocation.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureMotion.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureMotion.h
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureProject.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureRenderDecal.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureRenderMeshes.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureRenderRibbon.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureRenderSprites.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureSecondGen.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureSpawn.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/FeatureVelocity.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/MotionAffectors.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleComponent.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleComponent.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleComponentRuntime.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleDebug.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleEmitter.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleFeature.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleJobManager.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleJobManager.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleMath.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleMathImpl.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleRender.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleSystem.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleSystem.h
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleSystemUnit.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleUpdate.cpp
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleUpdate.h
Code/CryEngine/Cry3DEngine/PhysCallbacks.cpp
Code/CryEngine/Cry3DEngine/RoadRenderNode.cpp
Code/CryEngine/Cry3DEngine/RopeRenderNode.cpp
Code/CryEngine/Cry3DEngine/RopeRenderNode.h
Code/CryEngine/Cry3DEngine/SVO/SceneTree.cpp
Code/CryEngine/Cry3DEngine/SVO/SceneTreeCVars.inl
Code/CryEngine/Cry3DEngine/StatObj.h
Code/CryEngine/Cry3DEngine/StatObjLoad.cpp
Code/CryEngine/Cry3DEngine/StatObjRend.cpp
Code/CryEngine/Cry3DEngine/Vegetation.cpp
Code/CryEngine/Cry3DEngine/VisAreaMan.cpp
Code/CryEngine/Cry3DEngine/VisibleRenderNodeManager.cpp
Code/CryEngine/Cry3DEngine/WaterVolumeRenderNode.cpp
Code/CryEngine/Cry3DEngine/WaterWaveRenderNode.cpp
Code/CryEngine/Cry3DEngine/cvars.cpp
Code/CryEngine/Cry3DEngine/cvars.h
Code/CryEngine/Cry3DEngine/terrain_sector_render.cpp
Code/CryEngine/Cry3DEngine/terrain_water_quad.cpp
Code/CryEngine/CryAISystem/AIConsoleVariables.cpp
Code/CryEngine/CryAISystem/AIConsoleVariables.h
Code/CryEngine/CryAISystem/AIObject.cpp
Code/CryEngine/CryAISystem/BehaviorTree/BehaviorTreeManager.h
Code/CryEngine/CryAISystem/BehaviorTree/ExecutionStackFileLogger.cpp
Code/CryEngine/CryAISystem/BehaviorTree/ExecutionStackFileLogger.h
Code/CryEngine/CryAISystem/BehaviorTree/TreeVisualizer.cpp
Code/CryEngine/CryAISystem/CAISystem.cpp
Code/CryEngine/CryAISystem/CollisionAvoidance/CollisionAvoidanceSystem.cpp
Code/CryEngine/CryAISystem/Components/BehaviorTree/BehaviorTreeComponent.cpp
Code/CryEngine/CryAISystem/Components/BehaviorTree/BehaviorTreeComponent.h
Code/CryEngine/CryAISystem/Components/Cover/CoverUserComponent.cpp
Code/CryEngine/CryAISystem/Components/Cover/CoverUserComponent.h
Code/CryEngine/CryAISystem/Components/Factions/FactionComponent.cpp
Code/CryEngine/CryAISystem/Components/Factions/FactionComponent.h
Code/CryEngine/CryAISystem/Components/Navigation/NavigationComponent.cpp
Code/CryEngine/CryAISystem/Components/Navigation/NavigationComponent.h
Code/CryEngine/CryAISystem/Components/Perception/ListenerComponent.cpp
Code/CryEngine/CryAISystem/Components/Perception/ListenerComponent.h
Code/CryEngine/CryAISystem/Components/Perception/ObservableComponent.cpp
Code/CryEngine/CryAISystem/Components/Perception/ObservableComponent.h
Code/CryEngine/CryAISystem/Components/Perception/ObserverComponent.cpp
Code/CryEngine/CryAISystem/Components/Perception/ObserverComponent.h
Code/CryEngine/CryAISystem/DebugDraw.cpp
Code/CryEngine/CryAISystem/Factions/FactionSystem.cpp
Code/CryEngine/CryAISystem/Factions/FactionSystem.h
Code/CryEngine/CryAISystem/GoalOpTrace.cpp
Code/CryEngine/CryAISystem/MNMPathfinder.cpp
Code/CryEngine/CryAISystem/MNMPathfinder.h
Code/CryEngine/CryAISystem/NavPath.cpp
Code/CryEngine/CryAISystem/Navigation/MNM/IslandConnections.cpp
Code/CryEngine/CryAISystem/Navigation/MNM/IslandConnections.h
Code/CryEngine/CryAISystem/Navigation/MNM/Islands.cpp
Code/CryEngine/CryAISystem/Navigation/MNM/MNM.h
Code/CryEngine/CryAISystem/Navigation/MNM/NavMesh.cpp
Code/CryEngine/CryAISystem/Navigation/MNM/NavMesh.h
Code/CryEngine/CryAISystem/Navigation/MNM/TileGenerator.h
Code/CryEngine/CryAISystem/Navigation/MNM/TileGeneratorDraw.cpp
Code/CryEngine/CryAISystem/Navigation/NavigationSystem/IslandConnectionsManager.cpp
Code/CryEngine/CryAISystem/Navigation/NavigationSystem/NavigationSystem.cpp
Code/CryEngine/CryAISystem/Navigation/NavigationSystem/NavigationSystem.h
Code/CryEngine/CryAISystem/Navigation/NavigationSystemSchematyc.h
Code/CryEngine/CryAISystem/Navigation/PathHolder.h
Code/CryEngine/CryAISystem/PipeManager.cpp
Code/CryEngine/CryAISystem/ScriptBind_AI.cpp
Code/CryEngine/CryAISystem/SmartPathFollower.cpp
Code/CryEngine/CryAISystem/TacticalPointSystem/TacticalPointSystem.cpp
Code/CryEngine/CryAISystem/TargetSelection/TargetTrackGroup.cpp
Code/CryEngine/CryAISystem/VisionMap.cpp
Code/CryEngine/CryAction/AI/BehaviorTreeNodes_Action.cpp
Code/CryEngine/CryAction/AIHandler.cpp
Code/CryEngine/CryAction/AIProxy.cpp
Code/CryEngine/CryAction/AIProxy.h
Code/CryEngine/CryAction/ActorSystem.cpp
Code/CryEngine/CryAction/Animation/PoseAligner/PoseAligner.cpp
Code/CryEngine/CryAction/AnimationGraph/AnimatedCharacter.cpp
Code/CryEngine/CryAction/AnimationGraph/AnimatedCharacterEventProxies.cpp
Code/CryEngine/CryAction/AnimationGraph/AnimatedCharacterPPS.cpp
Code/CryEngine/CryAction/AnimationGraph/AnimatedCharacterPPS_Common.cpp
Code/CryEngine/CryAction/AnimationGraph/DebugHistory.cpp
Code/CryEngine/CryAction/CooperativeAnimationManager/CooperativeAnimation.cpp
Code/CryEngine/CryAction/CryAction.cpp
Code/CryEngine/CryAction/CryAction.h
Code/CryEngine/CryAction/CryActionCVars.cpp
Code/CryEngine/CryAction/CryActionCVars.h
Code/CryEngine/CryAction/DialogSystem/DialogActorContext.cpp
Code/CryEngine/CryAction/DialogSystem/DialogSession.cpp
Code/CryEngine/CryAction/EntityContainers/EntityContainerObject.cpp
Code/CryEngine/CryAction/EntityContainers/FlowEntityContainerNodes.cpp
Code/CryEngine/CryAction/EntityTags.cpp
Code/CryEngine/CryAction/FlashUI/FlashUI.cpp
Code/CryEngine/CryAction/GameObjects/GameObject.cpp
Code/CryEngine/CryAction/GameObjects/MannequinObject.cpp
Code/CryEngine/CryAction/GameObjects/RuntimeAreaObject.cpp
Code/CryEngine/CryAction/GameVolumes/GameVolume_Water.cpp
Code/CryEngine/CryAction/IAnimationGraph.h
Code/CryEngine/CryAction/IGameObject.h
Code/CryEngine/CryAction/IWeapon.h
Code/CryEngine/CryAction/Inventory.cpp
Code/CryEngine/CryAction/ItemSystem.cpp
Code/CryEngine/CryAction/Mannequin/AnimActionTriState.h
Code/CryEngine/CryAction/Mannequin/AnimationDatabase.h
Code/CryEngine/CryAction/Mannequin/MannequinInterface.cpp
Code/CryEngine/CryAction/MaterialEffects/MFXLibrary.cpp
Code/CryEngine/CryAction/Network/CET_GameRules.cpp
Code/CryEngine/CryAction/Network/CET_GameRules.h
Code/CryEngine/CryAction/Network/GameClientChannel.cpp
Code/CryEngine/CryAction/Network/GameContext.cpp
Code/CryEngine/CryAction/RangeSignalingSystem/PersonalRangeSignaling.cpp
Code/CryEngine/CryAction/RemoteControl/RConServerListener.cpp
Code/CryEngine/CryAction/SimpleHttpServer/SimpleHttpServerListener.cpp
Code/CryEngine/CryAction/SimpleHttpServer/SimpleHttpServerWebsocketEchoListener.cpp
Code/CryEngine/CryAction/TestSystem/TimeDemoRecorder.h
Code/CryEngine/CryAction/VehicleSystem/Vehicle.cpp
Code/CryEngine/CryAction/VehicleSystem/VehiclePartDetachedEntity.cpp
Code/CryEngine/CryAction/VehicleSystem/VehiclePartLight.cpp
Code/CryEngine/CryAction/ViewSystem/View.cpp
Code/CryEngine/CryAnimation/AttachmentManager.cpp
Code/CryEngine/CryAnimation/AttachmentSkin.cpp
Code/CryEngine/CryAnimation/AttachmentVCloth.cpp
Code/CryEngine/CryAnimation/AttachmentVCloth.h
Code/CryEngine/CryAnimation/AttachmentVClothPreProcess.cpp
Code/CryEngine/CryAnimation/CharacterInstance.cpp
Code/CryEngine/CryAnimation/CharacterInstance.h
Code/CryEngine/CryAnimation/CharacterInstance_Render.cpp
Code/CryEngine/CryAnimation/CharacterManager.cpp
Code/CryEngine/CryAnimation/Command_Buffer.h
Code/CryEngine/CryAnimation/FacialAnimation/FaceChannelKeyCleanup.cpp
Code/CryEngine/CryAnimation/FacialAnimation/LipSync.h
Code/CryEngine/CryAnimation/GlobalAnimationHeaderAIM.cpp
Code/CryEngine/CryAnimation/LoaderCHR.cpp
Code/CryEngine/CryAnimation/Memory/MultiBuffer.h
Code/CryEngine/CryAnimation/Model.cpp
Code/CryEngine/CryAnimation/ModelAnimationSet.cpp
Code/CryEngine/CryAnimation/ModelMesh.h
Code/CryEngine/CryAnimation/ModelMesh_DebugPC.cpp
Code/CryEngine/CryAnimation/PoseModifier/PoseModifier.cpp
Code/CryEngine/CryAnimation/Vertex/VertexCommandBuffer.h
Code/CryEngine/CryAnimation/Vertex/VertexData.h
Code/CryEngine/CryAnimation/cvars.cpp
Code/CryEngine/CryAnimation/cvars.h
Code/CryEngine/CryAudioSystem/ATLAudioObject.h
Code/CryEngine/CryAudioSystem/ATLEntities.cpp
Code/CryEngine/CryAudioSystem/ATLEntities.h
Code/CryEngine/CryAudioSystem/AudioEventManager.cpp
Code/CryEngine/CryAudioSystem/AudioEventManager.h
Code/CryEngine/CryAudioSystem/AudioListenerManager.cpp
Code/CryEngine/CryAudioSystem/AudioObjectManager.cpp
Code/CryEngine/CryAudioSystem/AudioObjectManager.h
Code/CryEngine/CryAudioSystem/FileCacheManager.h
Code/CryEngine/CryAudioSystem/implementations/CryAudioImplPortAudio/AudioEvent.cpp
Code/CryEngine/CryCommon/Cry3DEngine/CryPodArray.h
Code/CryEngine/CryCommon/Cry3DEngine/I3DEngine.h
Code/CryEngine/CryCommon/Cry3DEngine/IRenderNode.h
Code/CryEngine/CryCommon/Cry3DEngine/IStatObj.h
Code/CryEngine/CryCommon/Cry3DEngine/ISurfaceType.h
Code/CryEngine/CryCommon/CryAISystem/BehaviorTree/IBehaviorTree.h
Code/CryEngine/CryCommon/CryAISystem/BehaviorTree/Node.h
Code/CryEngine/CryCommon/CryAISystem/IPathfinder.h
Code/CryEngine/CryCommon/CryAISystem/NavigationSystem/INavigationQuery.h
Code/CryEngine/CryCommon/CryAnimation/CryCharAnimationParams.h
Code/CryEngine/CryCommon/CryAnimation/IAttachment.h
Code/CryEngine/CryCommon/CryAnimation/ICryAnimation.h
Code/CryEngine/CryCommon/CryAssert/CryAssert_Mac.h
Code/CryEngine/CryCommon/CryAssert/CryAssert_Windows.h
Code/CryEngine/CryCommon/CryAssert/CryAssert_iOS.h
Code/CryEngine/CryCommon/CryCore/Compiler/MSVCspecific.h
Code/CryEngine/CryCommon/CryCore/Containers/VectorMap.h
Code/CryEngine/CryCommon/CryCore/CrtDebugStats.h
Code/CryEngine/CryCommon/CryCore/CryTypeInfo.inl
Code/CryEngine/CryCommon/CryCore/DynamicEnum.h
Code/CryEngine/CryCommon/CryCore/Platform/Linux64Specific.h
Code/CryEngine/CryCommon/CryCore/Platform/LinuxSpecific.h
Code/CryEngine/CryCommon/CryCore/Platform/WinBase.inl
Code/CryEngine/CryCommon/CryCore/Platform/WinBase_posix.inl
Code/CryEngine/CryCommon/CryCore/Platform/platform_impl.inl
Code/CryEngine/CryCommon/CryCore/Project/CryModuleDefs.h
Code/CryEngine/CryCommon/CryCore/Project/ProjectDefines.h
Code/CryEngine/CryCommon/CryCore/StlUtils.h
Code/CryEngine/CryCommon/CryEntitySystem/IEntity.h
Code/CryEngine/CryCommon/CryEntitySystem/IEntityBasicTypes.h
Code/CryEngine/CryCommon/CryEntitySystem/IEntityComponent.h
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h
Code/CryEngine/CryCommon/CryFont/IFont.h
Code/CryEngine/CryCommon/CryGame/GameUtils.h
Code/CryEngine/CryCommon/CryGame/IGameFramework.h
Code/CryEngine/CryCommon/CryInput/IHardwareMouse.h
Code/CryEngine/CryCommon/CryInput/IInput.h
Code/CryEngine/CryCommon/CryMath/Cry_Color.h
Code/CryEngine/CryCommon/CryMath/Cry_Quat.h
Code/CryEngine/CryCommon/CryMath/ISplines.h
Code/CryEngine/CryCommon/CryMath/NumberVector.h
Code/CryEngine/CryCommon/CryMath/RadixSortImpl.h
Code/CryEngine/CryCommon/CryMath/Range.h
Code/CryEngine/CryCommon/CryMath/Transform.h
Code/CryEngine/CryCommon/CryMemory/CryMemoryManager.h
Code/CryEngine/CryCommon/CryMemory/HeapAllocator.h
Code/CryEngine/CryCommon/CryNetwork/INetwork.h
Code/CryEngine/CryCommon/CryNetwork/ISerialize.h
Code/CryEngine/CryCommon/CryNetwork/Rmi.h
Code/CryEngine/CryCommon/CryParticleSystem/IParticles.h
Code/CryEngine/CryCommon/CryPhysics/physinterface.h
Code/CryEngine/CryCommon/CryRenderer/IFlares.h
Code/CryEngine/CryCommon/CryRenderer/IRenderAuxGeom.h
Code/CryEngine/CryCommon/CryRenderer/IRenderMesh.h
Code/CryEngine/CryCommon/CryRenderer/IRenderView.h
Code/CryEngine/CryCommon/CryRenderer/IRenderer.h
Code/CryEngine/CryCommon/CryRenderer/IShader.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/CREFogVolume.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/CREParticle.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/CRESky.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/CREWaterOcean.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/CREWaterVolume.h
Code/CryEngine/CryCommon/CryRenderer/RenderElements/RendElement.h
Code/CryEngine/CryCommon/CryRenderer/RenderObject.h
Code/CryEngine/CryCommon/CrySandbox/CrySignal.h
Code/CryEngine/CryCommon/CrySandbox/IFuncVariable.h
Code/CryEngine/CryCommon/CrySchematyc/ResourceTypes.h
Code/CryEngine/CryCommon/CrySchematyc/Utils/Array.h
Code/CryEngine/CryCommon/CrySchematyc/Utils/SharedString.h
Code/CryEngine/CryCommon/CrySchematyc2/BasicTypes.h
Code/CryEngine/CryCommon/CrySchematyc2/GUID.h
Code/CryEngine/CryCommon/CrySchematyc2/ILib.h
Code/CryEngine/CryCommon/CrySchematyc2/Script/IScriptElement.h
Code/CryEngine/CryCommon/CrySchematyc2/Services/ILog.h
Code/CryEngine/CryCommon/CrySchematyc2/Utils/StringUtils.h
Code/CryEngine/CryCommon/CryScriptSystem/ScriptHelpers.h
Code/CryEngine/CryCommon/CrySerialization/Decorators/Resources.h
Code/CryEngine/CryCommon/CrySerialization/Enum.h
Code/CryEngine/CryCommon/CrySerialization/IArchiveHost.h
Code/CryEngine/CryCommon/CryString/CryFixedString.h
Code/CryEngine/CryCommon/CryString/CryPath.h
Code/CryEngine/CryCommon/CryString/CryString.h
Code/CryEngine/CryCommon/CryString/CryStringUtils.h
Code/CryEngine/CryCommon/CryString/UnicodeFunctions.h
Code/CryEngine/CryCommon/CrySystem/CryUnitTest.h
Code/CryEngine/CryCommon/CrySystem/File/ICryPak.h
Code/CryEngine/CryCommon/CrySystem/ILocalizationManager.h
Code/CryEngine/CryCommon/CrySystem/ISystem.h
Code/CryEngine/CryCommon/CrySystem/Profilers/FrameProfiler/FrameProfiler.h
Code/CryEngine/CryCommon/CrySystem/Scaleform/IFlashPlayer.h
Code/CryEngine/CryCommon/CrySystem/Scaleform/IUIFramework.h
Code/CryEngine/CryCommon/CrySystem/TimeValue.h
Code/CryEngine/CryCommon/CrySystem/XML/IXml.h
Code/CryEngine/CryCommon/CryThreading/CryAtomics.h
Code/CryEngine/CryCommon/CryThreading/CryThread.h
Code/CryEngine/CryCommon/CryThreading/CryThread_posix.h
Code/CryEngine/CryCommon/CryThreading/IJobManager.h
Code/CryEngine/CryDynamicResponseSystem/ResponseSystem.cpp
Code/CryEngine/CryEntitySystem/AreaProxy.cpp
Code/CryEngine/CryEntitySystem/AreaProxy.h
Code/CryEngine/CryEntitySystem/BreakableManager.cpp
Code/CryEngine/CryEntitySystem/CameraProxy.cpp
Code/CryEngine/CryEntitySystem/ClipVolumeProxy.cpp
Code/CryEngine/CryEntitySystem/DynamicResponseProxy.cpp
Code/CryEngine/CryEntitySystem/Entity.cpp
Code/CryEngine/CryEntitySystem/Entity.h
Code/CryEngine/CryEntitySystem/EntityAudioProxy.cpp
Code/CryEngine/CryEntitySystem/EntityNodeProxy.cpp
Code/CryEngine/CryEntitySystem/EntitySystem.cpp
Code/CryEngine/CryEntitySystem/EntitySystem.h
Code/CryEngine/CryEntitySystem/EntityUnitTests.cpp
Code/CryEngine/CryEntitySystem/FlowGraphProxy.cpp
Code/CryEngine/CryEntitySystem/PhysicsProxy.cpp
Code/CryEngine/CryEntitySystem/RenderProxy.cpp
Code/CryEngine/CryEntitySystem/RopeProxy.cpp
Code/CryEngine/CryEntitySystem/ScriptBind_Entity.cpp
Code/CryEngine/CryEntitySystem/ScriptProxy.cpp
Code/CryEngine/CryEntitySystem/SubstitutionProxy.cpp
Code/CryEngine/CryEntitySystem/TriggerProxy.h
Code/CryEngine/CryEntitySystem/stdafx.h
Code/CryEngine/CryFlowGraph/FlowSystem/FlowGraph.cpp
Code/CryEngine/CryFlowGraph/FlowSystem/FlowSystem.cpp
Code/CryEngine/CryFlowGraph/FlowSystem/Nodes/FlowEnvironmentNodes.cpp
Code/CryEngine/CryFlowGraph/FlowSystem/Nodes/FlowMouseInfo.cpp
Code/CryEngine/CryFlowGraph/FlowSystem/Nodes/FlowPhysicsNodes.cpp
Code/CryEngine/CryFlowGraph/FlowSystem/Nodes/PlayCGANode.cpp
Code/CryEngine/CryInput/BaseInput.cpp
Code/CryEngine/CryInput/BaseInput.h
Code/CryEngine/CryInput/InputDevice.cpp
Code/CryEngine/CryInput/InputDevice.h
Code/CryEngine/CryMovie/AnimScreenFaderNode.cpp
Code/CryEngine/CryMovie/AnimScreenFaderNode.h
Code/CryEngine/CryMovie/EntityNode.cpp
Code/CryEngine/CryNetwork/Compression/OwnChannelCompressionPolicy.h
Code/CryEngine/CryNetwork/Compression/SerializationChunk.cpp
Code/CryEngine/CryNetwork/Config.h
Code/CryEngine/CryNetwork/Context/ClientContextView.h
Code/CryEngine/CryNetwork/Context/ContextEstablisher.cpp
Code/CryEngine/CryNetwork/Context/ContextView.h
Code/CryEngine/CryNetwork/Context/DemoPlaybackListener.cpp
Code/CryEngine/CryNetwork/Context/DemoPlaybackListener.h
Code/CryEngine/CryNetwork/Context/NetContext.h
Code/CryEngine/CryNetwork/Context/NetContextState.cpp
Code/CryEngine/CryNetwork/Context/NetContextState.h
Code/CryEngine/CryNetwork/Context/ServerContextView.h
Code/CryEngine/CryNetwork/DebugKit/DebugKit.h
Code/CryEngine/CryNetwork/MementoMemoryManager.h
Code/CryEngine/CryNetwork/NetCVars.cpp
Code/CryEngine/CryNetwork/NetCVars.h
Code/CryEngine/CryNetwork/Network.h
Code/CryEngine/CryNetwork/Protocol/NetNub.cpp
Code/CryEngine/CryNetwork/Protocol/Serialize.cpp
Code/CryEngine/CryNetwork/Socket/InternetSimulatorSocket.cpp
Code/CryEngine/CryNetwork/Socket/InternetSimulatorSocket.h
Code/CryEngine/CryNetwork/Socket/WatchdogTimer.h
Code/CryEngine/CryPhysics/CryPhysics.cpp
Code/CryEngine/CryPhysics/StdAfx.h
Code/CryEngine/CryPhysics/articulatedentity.cpp
Code/CryEngine/CryPhysics/articulatedentity.h
Code/CryEngine/CryPhysics/linunprojectionchecks.cpp
Code/CryEngine/CryPhysics/livingentity.cpp
Code/CryEngine/CryPhysics/livingentity.h
Code/CryEngine/CryPhysics/particleentity.cpp
Code/CryEngine/CryPhysics/physicalentity.cpp
Code/CryEngine/CryPhysics/physicalentity.h
Code/CryEngine/CryPhysics/physicalworld.cpp
Code/CryEngine/CryPhysics/rigidentity.cpp
Code/CryEngine/CryPhysics/rwi.cpp
Code/CryEngine/CryPhysics/trimesh.cpp
Code/CryEngine/CryPhysics/worldump.cpp
Code/CryEngine/CryPhysicsSystem/CryPhysX/world.cpp
Code/CryEngine/CryReflection/StdAfx.h
Code/CryEngine/CrySchematyc/Core/Impl/CVars.cpp
Code/CryEngine/CrySchematyc/Core/Impl/CVars.h
Code/CryEngine/CrySchematyc/Core/Impl/CoreEnv/Functions/BasicFunctions.cpp
Code/CryEngine/CrySchematyc/Core/Impl/Services/SettingsManager.cpp
Code/CryEngine/CrySchematyc2/BaseEnv/Utils/BaseEnv_EntityGameObjectExtension.cpp
Code/CryEngine/CrySchematyc2/Compiler.cpp
Code/CryEngine/CrySchematyc2/Deprecated/DocGraphBase.cpp
Code/CryEngine/CrySchematyc2/Deprecated/DocLogicGraph.cpp
Code/CryEngine/CrySchematyc2/Deprecated/DocLogicGraph.h
Code/CryEngine/CrySchematyc2/Env/EnvRegistry.cpp
Code/CryEngine/CrySchematyc2/Framework.cpp
Code/CryEngine/CrySchematyc2/Lib.cpp
Code/CryEngine/CrySchematyc2/Lib.h
Code/CryEngine/CrySchematyc2/LibRegistry.cpp
Code/CryEngine/CrySchematyc2/Object.cpp
Code/CryEngine/CrySchematyc2/Script/ScriptElementBase.h
Code/CryEngine/CrySchematyc2/Script/ScriptRegistry.cpp
Code/CryEngine/CrySchematyc2/Services/Log.cpp
Code/CryEngine/CrySchematyc2/Services/Log.h
Code/CryEngine/CrySchematyc2/Services/UpdateScheduler.cpp
Code/CryEngine/CryScriptSystem/LuaDebugger/LUADBG.cpp
Code/CryEngine/CryScriptSystem/LuaDebugger/LUADBG.h
Code/CryEngine/CryScriptSystem/LuaDebugger/_TinyWindow.h
Code/CryEngine/CryScriptSystem/ScriptBindings/ScriptBind_System.cpp
Code/CryEngine/CrySystem/AutoDetectSpec.cpp
Code/CryEngine/CrySystem/AutoDetectSpec.h
Code/CryEngine/CrySystem/BootProfiler.cpp
Code/CryEngine/CrySystem/BudgetingSystem.cpp
Code/CryEngine/CrySystem/CPUDetect.cpp
Code/CryEngine/CrySystem/CPUDetect.h
Code/CryEngine/CrySystem/ConsoleBatchFile.cpp
Code/CryEngine/CrySystem/CryPak.cpp
Code/CryEngine/CrySystem/CryPak.h
Code/CryEngine/CrySystem/CryThreadUtil_posix.h
Code/CryEngine/CrySystem/CryThreadUtil_win32.h
Code/CryEngine/CrySystem/DebugCallStack.cpp
Code/CryEngine/CrySystem/FrameProfileSystem.h
Code/CryEngine/CrySystem/HardwareMouse.cpp
Code/CryEngine/CrySystem/HardwareMouse.h
Code/CryEngine/CrySystem/IDebugCallStack.cpp
Code/CryEngine/CrySystem/JobManager/JobManager.cpp
Code/CryEngine/CrySystem/JobManager/JobStructs.h
Code/CryEngine/CrySystem/LocalizedStringManager.cpp
Code/CryEngine/CrySystem/LocalizedStringManager.h
Code/CryEngine/CrySystem/Log.cpp
Code/CryEngine/CrySystem/Log.h
Code/CryEngine/CrySystem/MemReplay.cpp
Code/CryEngine/CrySystem/NullImplementation/NULLRenderAuxGeom.cpp
Code/CryEngine/CrySystem/NullImplementation/NULLRenderAuxGeom.h
Code/CryEngine/CrySystem/RemoteConsole/RemoteConsole.cpp
Code/CryEngine/CrySystem/Scaleform/FlashPlayerInstance.cpp
Code/CryEngine/CrySystem/Scaleform/FlashPlayerInstance.h
Code/CryEngine/CrySystem/Scaleform/GTexture_Impl.cpp
Code/CryEngine/CrySystem/Statoscope.cpp
Code/CryEngine/CrySystem/Stroboscope/Stroboscope.cpp
Code/CryEngine/CrySystem/System.cpp
Code/CryEngine/CrySystem/SystemCFG.cpp
Code/CryEngine/CrySystem/SystemCFG.h
Code/CryEngine/CrySystem/SystemInit.cpp
Code/CryEngine/CrySystem/SystemRender.cpp
Code/CryEngine/CrySystem/SystemThreading.cpp
Code/CryEngine/CrySystem/SystemWin32.cpp
Code/CryEngine/CrySystem/TestSystemLegacy.cpp
Code/CryEngine/CrySystem/UnitTestSystem.cpp
Code/CryEngine/CrySystem/UnixConsole.cpp
Code/CryEngine/CrySystem/WindowsErrorReporting.cpp
Code/CryEngine/CrySystem/XConsole.cpp
Code/CryEngine/CrySystem/XConsole.h
Code/CryEngine/CrySystem/XConsoleVariable.h
Code/CryEngine/CrySystem/XML/XMLBinaryNode.cpp
Code/CryEngine/CrySystem/XML/XMLBinaryNode.h
Code/CryEngine/CrySystem/XML/xml.cpp
Code/CryEngine/RenderDll/Common/CommonRender.cpp
Code/CryEngine/RenderDll/Common/CommonRender.h
Code/CryEngine/RenderDll/Common/LightVolumeBuffer.cpp
Code/CryEngine/RenderDll/Common/ParticleBuffer.cpp
Code/CryEngine/RenderDll/Common/PostProcess/PostEffects.cpp
Code/CryEngine/RenderDll/Common/PostProcess/PostEffects.h
Code/CryEngine/RenderDll/Common/PostProcess/PostProcess.cpp
Code/CryEngine/RenderDll/Common/PostProcess/PostProcess.h
Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.cpp
Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.h
Code/CryEngine/RenderDll/Common/RendElements/CREClientPoly.cpp
Code/CryEngine/RenderDll/Common/RendElements/CREFogVolume.cpp
Code/CryEngine/RenderDll/Common/RendElements/CREMesh.cpp
Code/CryEngine/RenderDll/Common/RendElements/CREMeshImpl.h
Code/CryEngine/RenderDll/Common/RendElements/CREParticle.cpp
Code/CryEngine/RenderDll/Common/RendElements/CRESky.cpp
Code/CryEngine/RenderDll/Common/RendElements/CREWaterOcean.cpp
Code/CryEngine/RenderDll/Common/RendElements/CREWaterVolume.cpp
Code/CryEngine/RenderDll/Common/RendElements/FlareSoftOcclusionQuery.cpp
Code/CryEngine/RenderDll/Common/RendElements/FlareSoftOcclusionQuery.h
Code/CryEngine/RenderDll/Common/RendElements/OpticsElement.h
Code/CryEngine/RenderDll/Common/RendElements/OpticsProxy.cpp
Code/CryEngine/RenderDll/Common/RendElements/OpticsProxy.h
Code/CryEngine/RenderDll/Common/RendElements/OpticsReference.cpp
Code/CryEngine/RenderDll/Common/RendElements/OpticsReference.h
Code/CryEngine/RenderDll/Common/RendElements/RendElement.cpp
Code/CryEngine/RenderDll/Common/RendElements/RootOpticsElement.cpp
Code/CryEngine/RenderDll/Common/RendElements/RootOpticsElement.h
Code/CryEngine/RenderDll/Common/RenderAuxGeom.cpp
Code/CryEngine/RenderDll/Common/RenderAuxGeom.h
Code/CryEngine/RenderDll/Common/RenderDisplayContext.cpp
Code/CryEngine/RenderDll/Common/RenderDisplayContext.h
Code/CryEngine/RenderDll/Common/RenderItemDrawer.cpp
Code/CryEngine/RenderDll/Common/RenderMesh.cpp
Code/CryEngine/RenderDll/Common/RenderMesh.h
Code/CryEngine/RenderDll/Common/RenderOutput.cpp
Code/CryEngine/RenderDll/Common/RenderThread.cpp
Code/CryEngine/RenderDll/Common/RenderThread.h
Code/CryEngine/RenderDll/Common/RenderView.cpp
Code/CryEngine/RenderDll/Common/RenderView.h
Code/CryEngine/RenderDll/Common/Renderer.cpp
Code/CryEngine/RenderDll/Common/Renderer.h
Code/CryEngine/RenderDll/Common/RendererCVars.cpp
Code/CryEngine/RenderDll/Common/RendererCVars.h
Code/CryEngine/RenderDll/Common/RendererResources.cpp
Code/CryEngine/RenderDll/Common/RendererResources.h
Code/CryEngine/RenderDll/Common/ResFile.h
Code/CryEngine/RenderDll/Common/Shaders/CShader.h
Code/CryEngine/RenderDll/Common/Shaders/CShaderBin.h
Code/CryEngine/RenderDll/Common/Shaders/Parser.cpp
Code/CryEngine/RenderDll/Common/Shaders/Parser.h
Code/CryEngine/RenderDll/Common/Shaders/ParserBin.cpp
Code/CryEngine/RenderDll/Common/Shaders/ParserBin.h
Code/CryEngine/RenderDll/Common/Shaders/RemoteCompiler.cpp
Code/CryEngine/RenderDll/Common/Shaders/Shader.h
Code/CryEngine/RenderDll/Common/Shaders/ShaderCache.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderComponents.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderComponents.h
Code/CryEngine/RenderDll/Common/Shaders/ShaderCore.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderFXParseBin.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderPublicParams.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderResources.cpp
Code/CryEngine/RenderDll/Common/Shaders/ShaderTemplate.cpp
Code/CryEngine/RenderDll/Common/ShadowUtils.cpp
Code/CryEngine/RenderDll/Common/Shadow_Renderer.cpp
Code/CryEngine/RenderDll/Common/Textures/DynTexture.cpp
Code/CryEngine/RenderDll/Common/Textures/PlanningTextureStreamer_Jobs.cpp
Code/CryEngine/RenderDll/Common/Textures/PowerOf2BlockPacker.cpp
Code/CryEngine/RenderDll/Common/Textures/Texture.h
Code/CryEngine/RenderDll/Common/Textures/TextureStreamPool.h
Code/CryEngine/RenderDll/Common/Textures/TextureStreaming.cpp
Code/CryEngine/RenderDll/Common/TypedConstantBuffer.h
Code/CryEngine/RenderDll/Scaleform/Scaleform.cpp
Code/CryEngine/RenderDll/Scaleform/ScaleformPlayback.cpp
Code/CryEngine/RenderDll/Scaleform/ScaleformRender.cpp
Code/CryEngine/RenderDll/StdAfx.h
Code/CryEngine/RenderDll/XRenderD3D9/CRELensOpticsD3D.cpp
Code/CryEngine/RenderDll/XRenderD3D9/CompiledRenderObject.cpp
Code/CryEngine/RenderDll/XRenderD3D9/CompiledRenderObject.h
Code/CryEngine/RenderDll/XRenderD3D9/D3DAmbientOcclusion.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DColorGradingController.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DDeferredRender.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DDeferredShading.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DDeferredShading.h
Code/CryEngine/RenderDll/XRenderD3D9/D3DFXPipeline.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DFont.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DHDRRender.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShader.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShader.h
Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShaderCompiling.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DMeshBaker.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DOcclQuery.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DOculus.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DOpenVR.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DPostProcess.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DREBreakableGlass.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DREBreakableGlassBuffer.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DRendPipeline.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DRenderAuxGeom.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DRenderAuxGeom.h
Code/CryEngine/RenderDll/XRenderD3D9/D3DRenderThread.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DShaders.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DShadows.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DStereo.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DSystem.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DTexture.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DTextureStreamPool.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3DTexturesStreaming.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3D_SVO.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3D_SVO.h
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12AsyncCommandQueue.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12CommandListFence.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12View.hpp
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12CommandAllocator.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12CommandQueue.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12DescriptorHeap.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12Device.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12Fence.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12GraphicsCommandList.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12Heap.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12QueryHeap.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/Redirections/D3D12Resource.inl
Code/CryEngine/RenderDll/XRenderD3D9/DX12/Includes/d3d11_empty.h
Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLCryPlatform.hpp
Code/CryEngine/RenderDll/XRenderD3D9/DevBuffer.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceInfo.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceInfo.inl
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceCommandListCommon_D3D11.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceCommandList_D3D11.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceObjects_D3D11.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceObjects_D3D11.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DevicePSO_D3D11.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceResourceSet_D3D11.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceWrapper_D3D11.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceWrapper_D3D11_Logging.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D11/DeviceWrapper_D3D11_MemReplay.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DeviceObjects_D3D12.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DevicePSO_D3D12.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DeviceRenderPass_D3D12.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DeviceResourceSet_D3D12.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DeviceResourceSet_D3D12.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/D3D12/DeviceResources_D3D12.inl
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceCommandList.inl
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceCommandListCommon.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceFormats.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceObjectHelpers.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceObjects.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceObjects.h
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceObjects.inl
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceResourceSet.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceResources.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceCommandListCommon_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceObjects_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DevicePSO_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceRenderPass_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceResourceSet_Vulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/Vulkan/DeviceResources_Vulkan.inl
Code/CryEngine/RenderDll/XRenderD3D9/DriverD3D.cpp
Code/CryEngine/RenderDll/XRenderD3D9/DriverD3D.h
Code/CryEngine/RenderDll/XRenderD3D9/Gpu/GpuComputeBackend.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Gpu/GpuComputeBackend.h
Code/CryEngine/RenderDll/XRenderD3D9/Gpu/Particles/GpuParticleManager.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/AutoExposure.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Bloom.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ColorGrading.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/FullscreenPass.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/GraphicsPipeline.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/GraphicsPipelineStateSet.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/PrimitiveRenderPass.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/RenderPassBase.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/RenderPassScheduler.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/SceneRenderPass.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ComputeSkinning.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/DebugRenderTargets.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/DepthOfField.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Fog.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/HeightMapAO.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/MobileComposition.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/MotionBlur.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/OmniCamera.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/PostAA.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/PostAA.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/PostEffects.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/PostEffects.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Rain.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneCustom.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneForward.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneForward.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SceneGBuffer.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ScreenSpaceObscurance.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ScreenSpaceReflections.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ScreenSpaceSSS.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ShadowMap.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Snow.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/StandardGraphicsPipeline.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/StandardGraphicsPipeline.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SunShafts.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/SunShafts.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledLightVolumes.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledLightVolumes.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledShading.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ToneMapping.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/VolumetricClouds.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/VolumetricFog.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Water.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Water.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/WaterRipples.cpp
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/WaterRipples.h
Code/CryEngine/RenderDll/XRenderD3D9/PipelineProfiler.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PipelineProfiler.h
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessDOF.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessGame.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessHud3D.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessMisc.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessMotionBlur.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessRenderModes.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessSunShafts.cpp
Code/CryEngine/RenderDll/XRenderD3D9/PostProcessWater.cpp
Code/CryEngine/RenderDll/XRenderD3D9/SmartGlassContext.cpp
Code/CryEngine/RenderDll/XRenderD3D9/StatoscopeRenderStats.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKAsyncCommandQueue.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKBase.hpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKCommandList.hpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKCommandListFence.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKCommandScheduler.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/API/VKInstance.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/CryVulkan.cpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/CryVulkanWrappers/GI/CCryVKGIObject.hpp
Code/CryEngine/RenderDll/XRenderD3D9/Vulkan/CryVulkanWrappers/GI/CCryVKSwapChain.cpp