!B (CE-15408) Fixed Game Launcher crashes after loading a level with meter per unit...
commit06d378179fcf808fc86b74119fb6fd8a50b2a3a2
authorVladimir Kajalin <vlad@crytek.de>
Thu, 8 Mar 2018 19:16:17 +0000 (8 20:16 +0100)
committerVladimir Kajalin <vlad@crytek.de>
Thu, 8 Mar 2018 19:16:17 +0000 (8 20:16 +0100)
tree83c65083bdb359c7dfc5ca0e66a7efcf25a7ed6f
parentffe0839d8e842a5430553e6e5f57765493455ddf
!B (CE-15408) Fixed Game Launcher crashes after loading a level with meter per unit set to 0.25
!F (3DEngine) (Renderer) SVO traced sun shadows may include now shadow from terrain heightmap, new ShadowsFromHeightmap parameter in GI experimental UI
!F (3DEngine) (Renderer) Experimental simplified specular lighting solution (within GI system) providing low-cost specular without SVO tracing and without requirement of env probes, new param SpecularFromDiffuse in GI experimental UI
!T (Shaders) Adjusted quality of SVO traced reflections (GI mode2)

Copied from Perforce
 Change: 1664822
Code/CryEngine/Cry3DEngine/SVO/SceneTree.cpp
Code/CryEngine/Cry3DEngine/SVO/SceneTreeCVars.inl
Code/CryEngine/Cry3DEngine/terrain_compile.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3D_SVO.cpp
Code/CryEngine/RenderDll/XRenderD3D9/D3D_SVO.h
Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/TiledShading.cpp
Editor/LevelTemplates.xml
Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx