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[BattleCats.git] / Assets / Scripts / Sound / ExtraSFX.cs
blob595b90d2a8f94c55a312515dc45e95d2bc9f4832
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
5 public class ExtraSFX : MonoBehaviour {
7 [SerializeField]
8 private GameObject coin;
9 AudioSource [] audioSources;
10 AudioSource splash;
11 AudioSource endLevel;
13 // Use this for initialization
14 void Start () {
15 audioSources = GetComponents<AudioSource> ();
16 splash = audioSources [0];
17 endLevel = audioSources [1];
20 public void PlayCoinSound()
22 Instantiate (coin, transform.position, transform.rotation);
25 public void PlaySplashSound()
27 splash.Play ();
30 public void PlayEndLevelSound()
32 endLevel.Play ();