1
using System
.Collections
;
2 using System
.Collections
.Generic
;
5 public class ExtraSFX
: MonoBehaviour
{
8 private GameObject coin
;
9 AudioSource
[] audioSources
;
13 // Use this for initialization
15 audioSources
= GetComponents
<AudioSource
> ();
16 splash
= audioSources
[0];
17 endLevel
= audioSources
[1];
20 public void PlayCoinSound()
22 Instantiate (coin
, transform
.position
, transform
.rotation
);
25 public void PlaySplashSound()
30 public void PlayEndLevelSound()