Fix shading routine to use the correct co-ords for WriteRGBPixel and WritePixelArray...
commitf7b0efe8e0715758d5988b98de5d6765e42e4128
authorNicJA <NicJA@fb15a70f-31f2-0310-bbcc-cdcc74a49acc>
Wed, 11 Jan 2017 05:19:53 +0000 (11 05:19 +0000)
committerNicJA <NicJA@fb15a70f-31f2-0310-bbcc-cdcc74a49acc>
Wed, 11 Jan 2017 05:19:53 +0000 (11 05:19 +0000)
tree47128b35f0e88198b9c6a8efaf1712adf1418c12
parent8fd59bb9a560251582d78c85e152b56c36d8f4dd
Fix shading routine to use the correct co-ords for WriteRGBPixel and WritePixelArray. Also allow buffering column rendering to speed up hosted.
TODO: verify hidd rendering coords are correct, and big endian colors.

git-svn-id: https://svn.aros.org/svn/aros/trunk/AROS@53198 fb15a70f-31f2-0310-bbcc-cdcc74a49acc
workbench/c/Decoration/decoration.c
workbench/c/Decoration/drawfuncs.c
workbench/c/Decoration/mmakefile.src