Blindly adjust for 10-bit analog as reported by F310 & F710 bitmasks
- Values reported seems like they fall short, but actually the gamepad has reached the maximum analog output well before the thumb stick meets it's mechanical limit
- Also there is a built in deadband around the center when the bitmask is applied (blindly shifted by 6-bits for now)
- LSB bit on the analog bitmask may mean "centered", then the ADC would only be 9-bits wide. Makes sense for cost effectiveness.
git-svn-id: https://svn.aros.org/svn/aros/trunk/AROS@55486 fb15a70f-31f2-0310-bbcc-cdcc74a49acc