Make every cape of the game behave.
commite7ba97a5cbeb371e872f334f9d3b090c332aad87
authorStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Sun, 14 Jan 2018 22:51:07 +0000 (14 22:51 +0000)
committerStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Sun, 14 Jan 2018 22:51:07 +0000 (14 22:51 +0000)
tree4753c2a5175aaef2ea420c27c0ccded29b8e631f
parent0133d6070bf4c4b2c18c79bf72b53af23403a36d
Make every cape of the game behave.
Move some capes to more explicit names of their functions
Correct some inversions inside the inheritance

Fix capes for chariots and elephants, it wouldn't work because the death variants were not specified,
and instead of keeping the order like Parent : None Child 1 : Death 1 Child1Prop : Death1 it would randomly
select the animations hereby breaking the chain, and therefore the anim.

Differential Revision: https://code.wildfiregames.com/D1213
Patch By : s0600204
Completition by : Stan
Reviewed by : Stan

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@20870 3db68df2-c116-0410-a063-a993310a9797
40 files changed:
binaries/data/mods/public/art/actors/props/units/cape_animated_celt_boudicca_chariot.xml
binaries/data/mods/public/art/actors/props/units/cape_animated_celt_boudicca_horse.xml [new file with mode: 0644]
binaries/data/mods/public/art/actors/props/units/cape_animated_elephant_driver.xml
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_kart_hamilcar.xml [moved from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_kart_hannibal.xml with 100% similarity]
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_kart_maharbal.xml
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_ready.xml [copied from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_champ_mace.xml with 100% similarity]
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_ready_reverse.xml [copied from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_champ_mace.xml with 88% similarity]
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_ready_shield.xml
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_relax.xml [moved from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_champ_mace.xml with 89% similarity]
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_relax_shield.xml [moved from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman.xml with 89% similarity]
binaries/data/mods/public/art/actors/props/units/cape_cav_animated_spearman_relax_shield_reverse.xml [moved from binaries/data/mods/public/art/actors/props/units/cape_cav_animated_rome_spearman.xml with 87% similarity]
binaries/data/mods/public/art/actors/units/carthaginians/cavalry_spearman_e_r.xml
binaries/data/mods/public/art/actors/units/carthaginians/hero_hamilcar_r.xml
binaries/data/mods/public/art/actors/units/carthaginians/hero_hannibal_mount.xml
binaries/data/mods/public/art/actors/units/celts/boudicca_chariot.xml
binaries/data/mods/public/art/actors/units/celts/boudicca_r.xml
binaries/data/mods/public/art/actors/units/celts/boudicca_r2.xml
binaries/data/mods/public/art/actors/units/hellenes/champion_unit_4_r.xml
binaries/data/mods/public/art/actors/units/macedonians/champion_cavalry_e_r.xml
binaries/data/mods/public/art/actors/units/macedonians/champion_cavalry_r.xml
binaries/data/mods/public/art/actors/units/macedonians/trader_h.xml
binaries/data/mods/public/art/actors/units/persians/cavalry_spearman_b_r.xml
binaries/data/mods/public/art/actors/units/persians/cavalry_spearman_e_r.xml
binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a_r.xml
binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e_r.xml
binaries/data/mods/public/art/actors/units/ptolemies/hero_ptolemy_I_mount.xml
binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b_r.xml
binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_e_r.xml
binaries/data/mods/public/art/actors/units/romans/trader_h.xml
binaries/data/mods/public/art/actors/units/seleucids/champion_chariot.xml
binaries/data/mods/public/art/actors/units/seleucids/hero_elephant_driver.xml
binaries/data/mods/public/art/actors/units/seleucids/hero_seleucus_victor_mount.xml
binaries/data/mods/public/art/variants/biped/base_elephant_rider_ready_shield.xml
binaries/data/mods/public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml
binaries/data/mods/public/art/variants/biped/base_hoplite.xml
binaries/data/mods/public/art/variants/biped/base_jav_chariot_ready.xml
binaries/data/mods/public/art/variants/biped/death_infantry.xml
binaries/data/mods/public/art/variants/quadraped/base_horse_chariot.xml
binaries/data/mods/public/art/variants/quadraped/base_pony_chariot.xml