Moves GLSL-specific uniform name workaround (added in rP11490) to CShaderProgramGLSL.
commite25ed728bccdf8e75502f800b35456d9121add98
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Sat, 23 Apr 2022 21:39:15 +0000 (23 21:39 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Sat, 23 Apr 2022 21:39:15 +0000 (23 21:39 +0000)
treeb9cd67a08ac7a22982e16a98561be46ad6c35b20
parent2a82b7ad173f5ef943dfc5cc2b0b12a68767cc52
Moves GLSL-specific uniform name workaround (added in rP11490) to CShaderProgramGLSL.

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26816 3db68df2-c116-0410-a063-a993310a9797
source/ps/CStrInternStatic.h
source/renderer/InstancingModelRenderer.cpp
source/renderer/ShadowMap.cpp
source/renderer/backend/gl/ShaderProgram.cpp