Jebel Barkal random map, fixes #5040.
commitd485455f02af25f1dc4e4c8529520cd6a8fdea40
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Sat, 10 Mar 2018 17:29:51 +0000 (10 17:29 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Sat, 10 Mar 2018 17:29:51 +0000 (10 17:29 +0000)
tree138fb3371c8e6a049eb017cbc6650c1027619ea3
parent9718c736d3b2d92f83ca2cac92f47ac1e78d7b17
Jebel Barkal random map, fixes #5040.

Features:
* a mountain created in atlas, refs #4816
* a procedurally generated city, refs #5061
* scripted city guards and reoccuring gaia attackers
* attacker composition depend on the remaining buildings of the city
* random irrigation canals that indirectly increase the distance between the two teams

Needs map description and player feedback to become complete.
Hill based on the Napata Reconstruction hill created by Skhorn of rP21364.
Consulting By: Sundiata, Skhorn

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@21488 3db68df2-c116-0410-a063-a993310a9797
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/jebel_barkal.png [new file with mode: 0644]
binaries/data/mods/public/maps/random/jebel_barkal.js [new file with mode: 0644]
binaries/data/mods/public/maps/random/jebel_barkal.json [new file with mode: 0644]
binaries/data/mods/public/maps/random/jebel_barkal.pmp [new file with mode: 0644]