An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460.
commitada967ff99f803e81c211d037104d20663fdad5b
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Tue, 15 Nov 2016 13:26:58 +0000 (15 13:26 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Tue, 15 Nov 2016 13:26:58 +0000 (15 13:26 +0000)
treed380413da232a2b2cde2da94b6a32b554bfb305a
parentc941ff90573ef2d530e29d90e5eb2105b3f7330c
An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460.

Contrary to the serializationtest, initializes the secondary simstate only once
before progressively applying updates.
Thus reproducing actual multiplayer rejoining, enabling developers to
analyze OOS reports solely from the replay file of the rejoined and a non-rejoined client.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@18940 3db68df2-c116-0410-a063-a993310a9797
binaries/system/readme.txt
source/main.cpp
source/ps/GameSetup/Config.cpp
source/ps/Replay.cpp
source/ps/Replay.h
source/simulation2/Simulation2.cpp
source/simulation2/Simulation2.h