Don't throw NetServer FSM errors if a client presses not-ready just before the host...
commit9e0fd58b4a9957566bbae5ca99704cc27f6276f8
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 10 Apr 2017 16:52:52 +0000 (10 16:52 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 10 Apr 2017 16:52:52 +0000 (10 16:52 +0000)
tree3faf7f932722bd38a743b8565d2220d5e8b3c93b
parent6d875270956d92ff2352381466e243b3729e6112
Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.

Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@19404 3db68df2-c116-0410-a063-a993310a9797
source/network/NetServer.cpp