Adds renderer backend vertex formats and normalizes texture formats.
commit96df0351b7d401da08674f2a592150a4dda6c173
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Sun, 6 Mar 2022 22:14:57 +0000 (6 22:14 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Sun, 6 Mar 2022 22:14:57 +0000 (6 22:14 +0000)
treebba662c6ffa4f46ad2386ee5ece567a9e6acedd7
parentdfd61fa530f689dfe58f8425c443ea6b46e8baf2
Adds renderer backend vertex formats and normalizes texture formats.

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26588 3db68df2-c116-0410-a063-a993310a9797
16 files changed:
source/graphics/FontManager.cpp
source/graphics/LOSTexture.cpp
source/graphics/MiniMapTexture.cpp
source/graphics/TerrainTextureManager.cpp
source/graphics/TerritoryTexture.cpp
source/graphics/TextureManager.cpp
source/renderer/PostprocManager.cpp
source/renderer/ShadowMap.cpp
source/renderer/SkyManager.cpp
source/renderer/TerrainOverlay.cpp
source/renderer/WaterManager.cpp
source/renderer/backend/Format.h
source/renderer/backend/gl/Device.cpp
source/renderer/backend/gl/Device.h
source/renderer/backend/gl/DeviceCommandContext.cpp
source/renderer/backend/gl/Texture.cpp