Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
commit948c7be5c88c41de8153e0396f09d82ddfe8e9e6
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Mon, 10 Jan 2022 16:51:43 +0000 (10 16:51 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Mon, 10 Jan 2022 16:51:43 +0000 (10 16:51 +0000)
tree3e9926f4eff296e507140ba7280f4c76f30aeffa
parent1929b5b71df29e1f30def2569564ba1187b739d9
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.

Tested By: Stan

Differential Revision: https://code.wildfiregames.com/D4430

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26196 3db68df2-c116-0410-a063-a993310a9797
source/renderer/TexturedLineRData.cpp
source/renderer/TexturedLineRData.h
source/renderer/VertexArray.cpp
source/renderer/VertexArray.h
source/renderer/VertexBufferManager.cpp
source/renderer/VertexBufferManager.h
source/renderer/WaterManager.cpp
source/renderer/WaterManager.h