Fix range overlay color after deserialization following rP20622 / D555, refs #3915.
commit801b78c325104bfa7f35671a82250a48778562f4
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 22 Jan 2018 06:50:35 +0000 (22 06:50 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 22 Jan 2018 06:50:35 +0000 (22 06:50 +0000)
tree0bb2bb7d816dfc7d22efbe9dec51b212414f4c64
parente3d8a6c87bf545b0245b0737ffe79e3e959fff2a
Fix range overlay color after deserialization following rP20622 / D555, refs #3915.

Since the component initialization order is the alphabetic filename order and
since the RangeOverlayRenderer < Player < Selectable, the new file in that commit introduced the issue.
Similar to rP19861, refs #4632.

UpdateColor function taken from temple's D754

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@20963 3db68df2-c116-0410-a063-a993310a9797
source/simulation2/components/CCmpRangeOverlayRenderer.cpp