Mark several CFixedVector2D as const and passed by reference in Geometry and a few...
commit796bc6d9596fc2bcfd72623b617f93e794d40c95
authorwraitii <wraitii@3db68df2-c116-0410-a063-a993310a9797>
Wed, 11 Nov 2015 20:50:02 +0000 (11 20:50 +0000)
committerwraitii <wraitii@3db68df2-c116-0410-a063-a993310a9797>
Wed, 11 Nov 2015 20:50:02 +0000 (11 20:50 +0000)
tree11ebfe061a3e1ff9950f8b87e47c1a1fd35fdaf6
parentf6ec212fa273d8c6949a46efd32638d93264e9ef
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.

Also make sure we don't include Geometry.h where it's not necessary.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@17238 3db68df2-c116-0410-a063-a993310a9797
source/maths/FixedVector2D.h
source/simulation2/components/CCmpObstructionManager.cpp
source/simulation2/components/CCmpPathfinder_Common.h
source/simulation2/components/CCmpPathfinder_Vertex.cpp
source/simulation2/components/CCmpTerritoryManager.cpp
source/simulation2/helpers/Geometry.cpp
source/simulation2/helpers/Geometry.h
source/simulation2/helpers/LongPathfinder.cpp
source/simulation2/helpers/PathGoal.cpp
source/simulation2/helpers/Pathfinding.h