Remove unneeded waterheight init loop from River Archipelago (refs #4354, D467).
commit70dc809e981cf73d0b933b377691b9cb82ceb226
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Fri, 6 Oct 2017 18:49:09 +0000 (6 18:49 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Fri, 6 Oct 2017 18:49:09 +0000 (6 18:49 +0000)
treeb2b490404cc21544fa4c08249cadb7c9f7bfcc2d
parentbcd02fbbf71625346f63833066e2faebb78ac92f
Remove unneeded waterheight init loop from River Archipelago (refs #4354, D467).
Remove unneeded waterheight init loop (with awkward 1 tile sized bump) that is redundant with the SmoothElevationPainter above from Corinthian Isthmus (since introduction in rP12839).

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@20264 3db68df2-c116-0410-a063-a993310a9797
binaries/data/mods/public/maps/random/corinthian_isthmus.js
binaries/data/mods/public/maps/random/river_archipelago.js
binaries/data/mods/public/maps/random/river_archipelago.json