Let the difficulty setting of Jebel Barkal proportionally influence the number of...
commit5b2bcdf8fd7c3683bb735112ec5f8bc5c11f0fe1
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Wed, 28 Mar 2018 16:53:53 +0000 (28 16:53 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Wed, 28 Mar 2018 16:53:53 +0000 (28 16:53 +0000)
tree1484a41e40df50a85bb068089c898d9f3107c423
parent2c8e8266de264e0bf8ec48ac739a1ca13b22178f
Let the difficulty setting of Jebel Barkal proportionally influence the number of attackers spawned, refs #4963.

Remove iberian starting walls but keep the towers as requested by lobby players.
Update mappreview to include the walls from rP21556.
Use Basic rank, since Gaia  doesn't have a TechnologyManager and since the rank bonuses are autoresearched-techs
(noted by temple recently and FeldFeld in a match before the first version of D204).

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@21631 3db68df2-c116-0410-a063-a993310a9797
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/jebel_barkal.png
binaries/data/mods/public/maps/random/jebel_barkal.js
binaries/data/mods/public/maps/random/jebel_barkal_triggers.js