Use CVector2D instead of float arrays for `TexturedLineRData`
commit5596a040e02e2693ed72450a56a9c487609e50ae
authorStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Mon, 6 Jun 2022 21:46:37 +0000 (6 21:46 +0000)
committerStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Mon, 6 Jun 2022 21:46:37 +0000 (6 21:46 +0000)
tree0a66697d5c14a2e3012f59f219d5541b4779cb33
parent863b451d6ab6e489d7a0d134458222cad939392c
Use CVector2D instead of float arrays for `TexturedLineRData`

Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4688

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26924 3db68df2-c116-0410-a063-a993310a9797
source/renderer/TexturedLineRData.cpp
source/renderer/TexturedLineRData.h