Danubius random map script with reoccuring gaia ships that take control of the river...
commit5514cc3088881c8622125e54c0292e0a2e706086
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Wed, 19 Apr 2017 14:50:48 +0000 (19 14:50 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Wed, 19 Apr 2017 14:50:48 +0000 (19 14:50 +0000)
tree909358f39aafe566c421783cd914bd29afd99646
parent7a97f87100f3090ac7257ab1100d1518eeabfc4d
Danubius random map script with reoccuring gaia ships that take control of the river and ungarrison units to attack the players.

Places a fortified gaia village, some gaia units performing a ritual and some towers garrisoned on islands.
The attacker and ship count increases over time.
The attacker composition is randomized per ship and switches from citizen soldiers to champions, heroes and siege engines.
One in three matches takes place at night.

Differential Revision: https://code.wildfiregames.com/D204
Map generation based on patch by Hannibal Barca
Reviewed By: bb, FeXoR
Refs #4354

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@19434 3db68df2-c116-0410-a063-a993310a9797
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/danubius.png [new file with mode: 0644]
binaries/data/mods/public/maps/random/danubius.js [new file with mode: 0644]
binaries/data/mods/public/maps/random/danubius.json [new file with mode: 0644]
binaries/data/mods/public/maps/random/danubius_triggers.js [new file with mode: 0644]
binaries/data/mods/public/simulation/components/Trigger.js