Remove VFS cache, because it is less effective and less efficient than the OS cache...
commit3f66bbc96f45e74a9e0a6020419abaaedec26274
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Sun, 10 Dec 2017 17:33:03 +0000 (10 17:33 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Sun, 10 Dec 2017 17:33:03 +0000 (10 17:33 +0000)
treef59b3ef0a7b4f9eb5b41c80730e10bf78218986b
parent0c61eabed39d65f2c4376423c4aeb07ef48c1fca
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).

Patch By: Sandarac
Discussed with: Philip, echotangoecho, Bezerra
Fixes #4072.
Differential Revision: https://code.wildfiregames.com/D587

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@20639 3db68df2-c116-0410-a063-a993310a9797
22 files changed:
source/graphics/tests/test_MeshManager.h
source/graphics/tests/test_TextureConverter.h
source/graphics/tests/test_TextureManager.h
source/lib/file/common/file_stats.cpp
source/lib/file/common/file_stats.h
source/lib/file/disabled_tests/test_file_cache.h [deleted file]
source/lib/file/vfs/file_cache.cpp [deleted file]
source/lib/file/vfs/file_cache.h [deleted file]
source/lib/file/vfs/vfs.cpp
source/lib/file/vfs/vfs.h
source/main.cpp
source/network/tests/test_Net.h
source/ps/ArchiveBuilder.cpp
source/ps/GameSetup/GameSetup.cpp
source/ps/Mod.cpp
source/scriptinterface/tests/test_ScriptConversions.h
source/simulation2/components/tests/test_Pathfinder.h
source/simulation2/components/tests/test_scripts.h
source/simulation2/tests/test_CmpTemplateManager.h
source/simulation2/tests/test_ComponentManager.h
source/simulation2/tests/test_Serializer.h
source/simulation2/tests/test_Simulation2.h