Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
commit3a7c232bbcb27027bbb1a7efb27d4675bf6b1496
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Tue, 12 Apr 2022 18:02:08 +0000 (12 18:02 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Tue, 12 Apr 2022 18:02:08 +0000 (12 18:02 +0000)
treedef8d77fc9cfec6a24ce7d2fdf2b69904bd21575
parent794f566eb244e991e035ab584c991f69d4ffdb4c
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.

In the future it allows to call AssertPointersBound in a more lazy way.

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26784 3db68df2-c116-0410-a063-a993310a9797
19 files changed:
source/graphics/Canvas2D.cpp
source/graphics/LOSTexture.cpp
source/graphics/MiniMapTexture.cpp
source/graphics/ParticleEmitter.cpp
source/gui/ObjectTypes/CMiniMap.cpp
source/renderer/DebugRenderer.cpp
source/renderer/DecalRData.cpp
source/renderer/HWLightingModelRenderer.cpp
source/renderer/InstancingModelRenderer.cpp
source/renderer/OverlayRenderer.cpp
source/renderer/PatchRData.cpp
source/renderer/PostprocManager.cpp
source/renderer/ShadowMap.cpp
source/renderer/SkyManager.cpp
source/renderer/TerrainOverlay.cpp
source/renderer/TerrainRenderer.cpp
source/renderer/TexturedLineRData.cpp
source/renderer/WaterManager.cpp
source/renderer/backend/gl/DeviceCommandContext.cpp