Performs texture uploads via DeviceCommandContext interface.
commit301e86b30be5d47808f447811a53addf22e37cbe
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Wed, 5 Jan 2022 14:49:54 +0000 (5 14:49 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Wed, 5 Jan 2022 14:49:54 +0000 (5 14:49 +0000)
treed66819fec5cf1cb961a4ba962b85b98df84b8e69
parent3d7cfda7de00f16a67ff0f4f8a41077d346886d6
Performs texture uploads via DeviceCommandContext interface.

Tested By: Langbart, Stan

Differential Revision: https://code.wildfiregames.com/D4415

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26170 3db68df2-c116-0410-a063-a993310a9797
22 files changed:
source/graphics/GameView.cpp
source/graphics/LOSTexture.cpp
source/graphics/LOSTexture.h
source/graphics/MiniMapTexture.cpp
source/graphics/MiniMapTexture.h
source/graphics/TerritoryTexture.cpp
source/graphics/TerritoryTexture.h
source/renderer/PostprocManager.cpp
source/renderer/Renderer.cpp
source/renderer/Renderer.h
source/renderer/SceneRenderer.cpp
source/renderer/SceneRenderer.h
source/renderer/ShadowMap.cpp
source/renderer/SkyManager.cpp
source/renderer/TerrainOverlay.cpp
source/renderer/TerrainOverlay.h
source/renderer/WaterManager.cpp
source/renderer/backend/gl/DeviceCommandContext.cpp [new file with mode: 0644]
source/renderer/backend/gl/DeviceCommandContext.h [new file with mode: 0644]
source/renderer/backend/gl/Texture.cpp
source/renderer/backend/gl/Texture.h
source/tools/atlas/GameInterface/ActorViewer.cpp