Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and...
commit2705f489511b57b509b3e93a55659653d30578a2
authorwraitii <wraitii@3db68df2-c116-0410-a063-a993310a9797>
Thu, 9 Jun 2016 17:38:59 +0000 (9 17:38 +0000)
committerwraitii <wraitii@3db68df2-c116-0410-a063-a993310a9797>
Thu, 9 Jun 2016 17:38:59 +0000 (9 17:38 +0000)
tree7c5df7b5673fee871ed8d2377762b464abbc2ed3
parentcfd9034d8eac66c0541f4751102bfe0008ae64e5
Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@18349 3db68df2-c116-0410-a063-a993310a9797
source/simulation2/components/CCmpPathfinder_Common.h
source/simulation2/components/CCmpPathfinder_Vertex.cpp