When importing a heightmap image in atlas, don't omit the last vertex of each side...
commit10e271c84ed7100cd2684456064236438cbb5925
authorelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 5 Feb 2018 14:08:46 +0000 (5 14:08 +0000)
committerelexis <elexis@3db68df2-c116-0410-a063-a993310a9797>
Mon, 5 Feb 2018 14:08:46 +0000 (5 14:08 +0000)
tree967ba7fa6b25abd2f3867405f34a8adfdfbc668a
parent4cb3e152996e89afe0d0bbace3d5bd912b84ce3a
When importing a heightmap image in atlas, don't omit the last vertex of each side of the heightmap! Fixes #5021, refs rP12308.
(Since there are 4 vertices per tile, there is one more vertex per side than there are tiles / pixels per side.)

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@21111 3db68df2-c116-0410-a063-a993310a9797
source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp