1 Engine.LoadLibrary("rmgen");
2 Engine.LoadLibrary("rmgen-common");
4 function* GenerateMap()
6 globalThis.g_Map = new RandomMap(0, "grass1_spring");
9 "PlayerPlacement": playerPlacementCircle(fractionToTiles(0.39))
12 placePlayersNomad(g_Map.createTileClass());