1 Engine.LoadLibrary("rmgen");
2 Engine.LoadLibrary("rmgen-common");
3 Engine.LoadLibrary("rmbiome");
5 TILE_CENTERED_HEIGHT_MAP = true;
9 const tMainTerrain = g_Terrains.mainTerrain;
10 const tForestFloor1 = g_Terrains.forestFloor1;
11 const tForestFloor2 = g_Terrains.forestFloor2;
12 const tCliff = g_Terrains.cliff;
13 const tTier1Terrain = g_Terrains.tier1Terrain;
14 const tTier2Terrain = g_Terrains.tier2Terrain;
15 const tTier3Terrain = g_Terrains.tier3Terrain;
16 const tHill = g_Terrains.hill;
17 const tRoad = g_Terrains.road;
18 const tRoadWild = g_Terrains.roadWild;
19 const tTier4Terrain = g_Terrains.tier4Terrain;
20 const tShore = g_Terrains.shore;
21 const tWater = g_Terrains.water;
23 const oTree1 = g_Gaia.tree1;
24 const oTree2 = g_Gaia.tree2;
25 const oTree3 = g_Gaia.tree3;
26 const oTree4 = g_Gaia.tree4;
27 const oTree5 = g_Gaia.tree5;
28 const oFruitBush = g_Gaia.fruitBush;
29 const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
30 const oFish = g_Gaia.fish;
31 const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
32 const oStoneLarge = g_Gaia.stoneLarge;
33 const oStoneSmall = g_Gaia.stoneSmall;
34 const oMetalLarge = g_Gaia.metalLarge;
35 const oWoodTreasure = "gaia/treasure/wood";
36 const oDock = "skirmish/structures/default_dock";
38 const aGrass = g_Decoratives.grass;
39 const aGrassShort = g_Decoratives.grassShort;
40 const aRockLarge = g_Decoratives.rockLarge;
41 const aRockMedium = g_Decoratives.rockMedium;
42 const aBushMedium = g_Decoratives.bushMedium;
43 const aBushSmall = g_Decoratives.bushSmall;
45 const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
46 const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
48 const heightSeaGround = -5;
50 const heightOffsetBump = 2;
51 const heightHill = 18;
53 var g_Map = new RandomMap(heightSeaGround, tWater);
55 const numPlayers = getNumPlayers();
56 const mapSize = g_Map.getSize();
57 const mapCenter = g_Map.getCenter();
59 var clPlayer = g_Map.createTileClass();
60 var clHill = g_Map.createTileClass();
61 var clForest = g_Map.createTileClass();
62 var clDirt = g_Map.createTileClass();
63 var clRock = g_Map.createTileClass();
64 var clMetal = g_Map.createTileClass();
65 var clFood = g_Map.createTileClass();
66 var clBaseResource = g_Map.createTileClass();
67 var clLand = g_Map.createTileClass();
69 var playerIslandRadius = scaleByMapSize(20, 29);
71 var [playerIDs, playerPosition, playerAngle] = playerPlacementCircle(fractionToTiles(0.35));
75 g_Map.log("Creating player islands and docks");
76 for (let i = 0; i < numPlayers; i++)
79 new ClumpPlacer(diskArea(playerIslandRadius), 0.8, 0.1, Infinity, playerPosition[i]),
81 new LayeredPainter([tMainTerrain , tMainTerrain, tMainTerrain], [1, 6]),
82 new SmoothElevationPainter(ELEVATION_SET, heightLand, 6),
83 new TileClassPainter(clLand),
84 new TileClassPainter(clPlayer)
87 let dockLocation = findLocationInDirectionBasedOnHeight(playerPosition[i], mapCenter, -3 , heightLand - 0.5, heightLand);
88 g_Map.placeEntityPassable(oDock, playerIDs[i], dockLocation, playerAngle[i] + Math.PI);
92 g_Map.log("Creating big islands");
95 Math.floor(scaleByMapSize(4, 8)),
96 Math.floor(scaleByMapSize(8, 14)),
97 Math.floor(scaleByMapSize(25, 60)),
100 new TerrainPainter(tMainTerrain),
101 new SmoothElevationPainter(ELEVATION_SET, heightLand, 6),
102 new TileClassPainter(clLand)
104 avoidClasses(clLand, scaleByMapSize(8, 12)),
105 scaleByMapSize(4, 14));
107 g_Map.log("Creating small islands");
110 Math.floor(scaleByMapSize(4, 7)),
111 Math.floor(scaleByMapSize(7, 10)),
112 Math.floor(scaleByMapSize(16, 40)),
115 new TerrainPainter(tMainTerrain),
116 new SmoothElevationPainter(ELEVATION_SET, heightLand, 6),
117 new TileClassPainter(clLand)
119 avoidClasses(clLand, scaleByMapSize(8, 12)),
120 scaleByMapSize(6, 54));
122 paintTerrainBasedOnHeight(1, 3, 0, tShore);
123 paintTerrainBasedOnHeight(-8, 1, 2, tWater);
126 "PlayerPlacement": [playerIDs, playerPosition],
127 // PlayerTileClass marked above
128 "BaseResourceClass": clBaseResource,
131 "radius": playerIslandRadius / 3,
132 "outerTerrain": tRoadWild,
133 "innerTerrain": tRoad
138 "template": oFruitBush
142 { "template": oMetalLarge },
143 { "template": oStoneLarge }
149 "template": oWoodTreasure,
159 "template": aGrassShort
163 g_Map.log("Creating bumps");
165 new ClumpPlacer(scaleByMapSize(20, 50), 0.3, 0.06, Infinity),
166 new SmoothElevationPainter(ELEVATION_MODIFY, heightOffsetBump, 2),
167 [avoidClasses(clPlayer, 0), stayClasses(clLand, 3)],
168 scaleByMapSize(20, 100));
170 g_Map.log("Creating hills");
172 new ChainPlacer(1, Math.floor(scaleByMapSize(4, 6)), Math.floor(scaleByMapSize(16, 40)), 0.5),
174 new LayeredPainter([tCliff, tHill], [2]),
175 new SmoothElevationPainter(ELEVATION_SET, heightHill, 2),
176 new TileClassPainter(clHill)
178 [avoidClasses(clPlayer, 2, clHill, 15), stayClasses(clLand, 0)],
179 scaleByMapSize(4, 13));
181 g_Map.log("Creating forests");
182 var [forestTrees, stragglerTrees] = getTreeCounts(...rBiomeTreeCount(1));
184 [[tForestFloor2, tMainTerrain, pForest1], [tForestFloor2, pForest1]],
185 [[tForestFloor1, tMainTerrain, pForest2], [tForestFloor1, pForest2]]
188 if (currentBiome() != "generic/savanna")
190 var size = forestTrees / (scaleByMapSize(3,6) * numPlayers);
191 var num = Math.floor(size / types.length);
192 for (let type of types)
194 new ChainPlacer(1, Math.floor(scaleByMapSize(3, 5)), forestTrees / (num * Math.floor(scaleByMapSize(2, 5))), 0.5),
196 new LayeredPainter(type, [2]),
197 new TileClassPainter(clForest)
199 [avoidClasses(clPlayer, 0, clForest, 10, clHill, 0), stayClasses(clLand, 6)],
203 Engine.SetProgress(50);
204 g_Map.log("Creating dirt patches");
205 var numberOfPatches = scaleByMapSize(15, 45) * (currentBiome() == "generic/savanna" ? 3 : 1);
206 for (let size of [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)])
208 new ChainPlacer(1, Math.floor(scaleByMapSize(3, 5)), size, 0.5),
210 new LayeredPainter([[tMainTerrain, tTier1Terrain], [tTier1Terrain, tTier2Terrain], [tTier2Terrain, tTier3Terrain]], [1, 1]),
211 new TileClassPainter(clDirt)
213 [avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 0), stayClasses(clLand, 6)],
216 g_Map.log("Creating grass patches");
217 for (let size of [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)])
219 new ChainPlacer(1, Math.floor(scaleByMapSize(3, 5)), size, 0.5),
220 new TerrainPainter(tTier4Terrain),
221 [avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 0), stayClasses(clLand, 6)],
224 Engine.SetProgress(55);
226 g_Map.log("Creating stone mines");
227 var group = new SimpleGroup([new SimpleObject(oStoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1), new SimpleObject(oStoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)], true, clRock);
228 createObjectGroupsDeprecated(group, 0,
229 [avoidClasses(clForest, 1, clPlayer, 0, clRock, 10, clHill, 1), stayClasses(clLand, 5)],
230 scaleByMapSize(4,16), 100
233 g_Map.log("Creating small stone quarries");
234 group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
235 createObjectGroupsDeprecated(group, 0,
236 [avoidClasses(clForest, 1, clPlayer, 0, clRock, 10, clHill, 1), stayClasses(clLand, 5)],
237 scaleByMapSize(4,16), 100
240 g_Map.log("Creating metal mines");
241 group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
242 createObjectGroupsDeprecated(group, 0,
243 [avoidClasses(clForest, 1, clPlayer, 0, clMetal, 10, clRock, 5, clHill, 1), stayClasses(clLand, 5)],
244 scaleByMapSize(4,16), 100
247 Engine.SetProgress(65);
249 g_Map.log("Creating small decorative rocks");
250 group = new SimpleGroup(
251 [new SimpleObject(aRockMedium, 1,3, 0,1)],
254 createObjectGroupsDeprecated(
256 [avoidClasses(clForest, 0, clPlayer, 0, clHill, 0), stayClasses(clLand, 5)],
257 scaleByMapSize(16, 262), 50
260 g_Map.log("Creating large decorative rocks");
261 group = new SimpleGroup(
262 [new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)],
265 createObjectGroupsDeprecated(
267 [avoidClasses(clForest, 0, clPlayer, 0, clHill, 0), stayClasses(clLand, 5)],
268 scaleByMapSize(8, 131), 50
271 Engine.SetProgress(70);
273 g_Map.log("Creating deer");
274 group = new SimpleGroup(
275 [new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
278 createObjectGroupsDeprecated(group, 0,
279 [avoidClasses(clForest, 0, clPlayer, 0, clHill, 1, clFood, 20), stayClasses(clLand, 5)],
283 Engine.SetProgress(75);
285 g_Map.log("Creating sheep");
286 group = new SimpleGroup(
287 [new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)],
290 createObjectGroupsDeprecated(group, 0,
291 [avoidClasses(clForest, 0, clPlayer, 0, clHill, 1, clFood, 20), stayClasses(clLand, 5)],
295 g_Map.log("Creating fruit bush");
296 group = new SimpleGroup(
297 [new SimpleObject(oFruitBush, 5,7, 0,4)],
300 createObjectGroupsDeprecated(group, 0,
301 [avoidClasses(clForest, 0, clPlayer, 8, clHill, 1, clFood, 20), stayClasses(clLand, 5)],
302 randIntInclusive(1, 4) * numPlayers + 2, 50
305 g_Map.log("Creating fish");
306 group = new SimpleGroup(
307 [new SimpleObject(oFish, 2,3, 0,2)],
310 createObjectGroupsDeprecated(group, 0,
311 avoidClasses(clLand, 4, clForest, 2, clPlayer, 2, clHill, 2, clFood, 20),
315 Engine.SetProgress(85);
317 createStragglerTrees(
318 [oTree1, oTree2, oTree4, oTree3],
319 [avoidClasses(clForest, 1, clHill, 1, clPlayer, 0, clMetal, 6, clRock, 6), stayClasses(clLand, 6)],
324 if (currentBiome() == "generic/tropic")
327 g_Map.log("Creating small grass tufts");
328 group = new SimpleGroup(
329 [new SimpleObject(aGrassShort, 1,2, 0,1, -Math.PI / 8, Math.PI / 8)]
331 createObjectGroupsDeprecated(group, 0,
332 [avoidClasses(clHill, 2, clPlayer, 2, clDirt, 0), stayClasses(clLand, 6)],
333 planetm * scaleByMapSize(13, 200)
336 Engine.SetProgress(90);
338 g_Map.log("Creating large grass tufts");
339 group = new SimpleGroup(
340 [new SimpleObject(aGrass, 2,4, 0,1.8, -Math.PI / 8, Math.PI / 8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -Math.PI / 8, Math.PI / 8)]
342 createObjectGroupsDeprecated(group, 0,
343 [avoidClasses(clHill, 2, clPlayer, 2, clDirt, 1, clForest, 0), stayClasses(clLand, 5)],
344 planetm * scaleByMapSize(13, 200)
347 Engine.SetProgress(95);
349 g_Map.log("Creating bushes");
350 group = new SimpleGroup(
351 [new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)]
353 createObjectGroupsDeprecated(group, 0,
354 [avoidClasses(clHill, 1, clPlayer, 1, clDirt, 1), stayClasses(clLand, 6)],
355 planetm * scaleByMapSize(13, 200), 50
358 placePlayersNomad(clPlayer, [stayClasses(clLand, 4), avoidClasses(clHill, 2, clForest, 1, clMetal, 4, clRock, 4, clFood, 2)]);
360 setSkySet(pickRandom(["cirrus", "cumulus", "sunny"]));
361 setSunRotation(randomAngle());
362 setSunElevation(randFloat(1/5, 1/3) * Math.PI);