1 RMS.LoadLibrary("rmgen");
3 TILE_CENTERED_HEIGHT_MAP = true;
4 var random_terrain = randInt(1,3);
5 if (random_terrain == 1)
11 setPPSaturation(0.48);
15 var tPrimary = ["alpine_dirt_grass_50"];
16 var tForestFloor = "alpine_forrestfloor";
17 var tCliff = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"];
18 var tSecondary = "alpine_grass_rocky";
19 var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
20 var tSnowLimited = ["alpine_snow_rocky"];
21 var tDirt = "alpine_dirt";
22 var tRoad = "new_alpine_citytile";
23 var tRoadWild = "new_alpine_citytile";
24 var tShore = "alpine_shore_rocks_grass_50";
25 var tWater = "alpine_shore_rocks";
28 var oPine = "gaia/flora_tree_pine";
29 var oBerryBush = "gaia/flora_bush_berry";
30 var oDeer = "gaia/fauna_deer";
31 var oFish = "gaia/fauna_fish";
32 var oRabbit = "gaia/fauna_rabbit";
33 var oStoneLarge = "gaia/geology_stonemine_alpine_quarry";
34 var oStoneSmall = "gaia/geology_stone_alpine_a";
35 var oMetalLarge = "gaia/geology_metal_alpine_slabs";
38 var aGrass = "actor|props/flora/grass_soft_small_tall.xml";
39 var aGrassShort = "actor|props/flora/grass_soft_large.xml";
40 var aRockLarge = "actor|geology/stone_granite_med.xml";
41 var aRockMedium = "actor|geology/stone_granite_med.xml";
42 var aBushMedium = "actor|props/flora/bush_medit_me.xml";
43 var aBushSmall = "actor|props/flora/bush_medit_sm.xml";
45 else if (random_terrain == 2)
48 setFogThickness(0.19);
49 setPPSaturation(0.37);
52 var tPrimary = ["alpine_snow_a", "alpine_snow_b"];
53 var tForestFloor = "alpine_forrestfloor_snow";
54 var tCliff = ["alpine_cliff_snow"];
55 var tSecondary = "alpine_grass_snow_50";
56 var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
57 var tSnowLimited = ["alpine_snow_a", "alpine_snow_b"];
58 var tDirt = "alpine_dirt";
59 var tRoad = "new_alpine_citytile";
60 var tRoadWild = "new_alpine_citytile";
61 var tShore = "alpine_shore_rocks_icy";
62 var tWater = "alpine_shore_rocks";
65 var oPine = "gaia/flora_tree_pine_w";
66 var oBerryBush = "gaia/flora_bush_berry";
67 var oDeer = "gaia/fauna_deer";
68 var oFish = "gaia/fauna_fish";
69 var oRabbit = "gaia/fauna_rabbit";
70 var oStoneLarge = "gaia/geology_stonemine_alpine_quarry";
71 var oStoneSmall = "gaia/geology_stone_alpine_a";
72 var oMetalLarge = "gaia/geology_metal_alpine_slabs";
75 var aGrass = "actor|props/flora/grass_soft_dry_small_tall.xml";
76 var aGrassShort = "actor|props/flora/grass_soft_dry_large.xml";
77 var aRockLarge = "actor|geology/stone_granite_med.xml";
78 var aRockMedium = "actor|geology/stone_granite_med.xml";
79 var aBushMedium = "actor|props/flora/bush_medit_me_dry.xml";
80 var aBushSmall = "actor|props/flora/bush_medit_sm_dry.xml";
85 setFogThickness(0.23);
86 setPPSaturation(0.34);
89 var tPrimary = ["alpine_snow_a", "alpine_snow_b"];
90 var tForestFloor = "alpine_snow_a";
91 var tCliff = ["alpine_cliff_snow"];
92 var tSecondary = "polar_ice_snow";
93 var tHalfSnow = ["polar_ice_cracked"];
94 var tSnowLimited = ["alpine_snow_a", "alpine_snow_b"];
95 var tDirt = "alpine_dirt";
96 var tRoad = "new_alpine_citytile";
97 var tRoadWild = "new_alpine_citytile";
98 var tShore = "polar_ice_snow";
99 var tWater = ["polar_ice_snow", "polar_ice"];
102 var oPine = "gaia/flora_tree_pine_w";
103 var oBerryBush = "gaia/flora_bush_berry";
104 var oDeer = "gaia/fauna_deer";
105 var oFish = "gaia/fauna_fish";
106 var oRabbit = "gaia/fauna_rabbit";
107 var oStoneLarge = "gaia/geology_stonemine_alpine_quarry";
108 var oStoneSmall = "gaia/geology_stone_alpine_a";
109 var oMetalLarge = "gaia/geology_metal_alpine_slabs";
112 var aGrass = "actor|props/flora/grass_soft_dry_small_tall.xml";
113 var aGrassShort = "actor|props/flora/grass_soft_dry_large.xml";
114 var aRockLarge = "actor|geology/stone_granite_med.xml";
115 var aRockMedium = "actor|geology/stone_granite_med.xml";
116 var aBushMedium = "actor|props/flora/bush_medit_me_dry.xml";
117 var aBushSmall = "actor|props/flora/bush_medit_sm_dry.xml";
120 const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPine, tForestFloor];
122 log("Initializing map...");
126 const numPlayers = getNumPlayers();
127 const mapSize = getMapSize();
128 const mapArea = mapSize*mapSize;
130 // create tile classes
132 var clPlayer = createTileClass();
133 var clHill = createTileClass();
134 var clForest = createTileClass();
135 var clWater = createTileClass();
136 var clDirt = createTileClass();
137 var clRock = createTileClass();
138 var clMetal = createTileClass();
139 var clFood = createTileClass();
140 var clBaseResource = createTileClass();
141 var clSettlement = createTileClass();
143 for (var ix = 0; ix < mapSize; ix++)
145 for (var iz = 0; iz < mapSize; iz++)
147 var x = ix / (mapSize + 1.0);
148 var z = iz / (mapSize + 1.0);
149 placeTerrain(ix, iz, tPrimary);
153 // randomize player order
155 for (var i = 0; i < numPlayers; i++)
159 playerIDs = sortPlayers(playerIDs);
163 var playerX = new Array(numPlayers);
164 var playerZ = new Array(numPlayers);
165 var playerAngle = new Array(numPlayers);
167 var startAngle = -PI/6;
168 for (var i = 0; i < numPlayers; i++)
171 playerAngle[i] = startAngle + TWO_PI/3;
173 playerAngle[i] = startAngle + i*TWO_PI/(numPlayers-1)*2/3;
174 playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
175 playerZ[i] = 0.5 + 0.35*sin(playerAngle[i]);
178 for (var i = 0; i < numPlayers; i++)
180 var id = playerIDs[i];
181 log("Creating base for player " + id + "...");
184 var radius = scaleByMapSize(15,25);
188 // get the x and z in tiles
189 var fx = fractionToTiles(playerX[i]);
190 var fz = fractionToTiles(playerZ[i]);
193 addToClass(ix, iz, clPlayer);
194 addToClass(ix+5, iz, clPlayer);
195 addToClass(ix, iz+5, clPlayer);
196 addToClass(ix-5, iz, clPlayer);
197 addToClass(ix, iz-5, clPlayer);
199 // create the city patch
200 var cityRadius = radius/3;
201 var placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
202 var painter = new LayeredPainter([tRoadWild, tRoad], [1]);
203 createArea(placer, painter, null);
205 // create starting units
206 placeCivDefaultEntities(fx, fz, id);
208 placeDefaultChicken(fx, fz, clBaseResource);
210 // create berry bushes
211 var bbAngle = randFloat(0, TWO_PI);
213 var bbX = round(fx + bbDist * cos(bbAngle));
214 var bbZ = round(fz + bbDist * sin(bbAngle));
215 var group = new SimpleGroup(
216 [new SimpleObject(oBerryBush, 5,5, 0,3)],
217 true, clBaseResource, bbX, bbZ
219 createObjectGroup(group, 0);
222 var mAngle = bbAngle;
223 while(abs(mAngle - bbAngle) < PI/3)
225 mAngle = randFloat(0, TWO_PI);
228 var mX = round(fx + mDist * cos(mAngle));
229 var mZ = round(fz + mDist * sin(mAngle));
230 group = new SimpleGroup(
231 [new SimpleObject(oMetalLarge, 1,1, 0,0)],
232 true, clBaseResource, mX, mZ
234 createObjectGroup(group, 0);
236 // create stone mines
237 mAngle += randFloat(PI/8, PI/4);
238 mX = round(fx + mDist * cos(mAngle));
239 mZ = round(fz + mDist * sin(mAngle));
240 group = new SimpleGroup(
241 [new SimpleObject(oStoneLarge, 1,1, 0,2)],
242 true, clBaseResource, mX, mZ
244 createObjectGroup(group, 0);
245 var hillSize = PI * radius * radius;
246 // create starting trees
248 var tAngle = randFloat(-PI/3, 4*PI/3);
249 var tDist = randFloat(11, 13);
250 var tX = round(fx + tDist * cos(tAngle));
251 var tZ = round(fz + tDist * sin(tAngle));
252 group = new SimpleGroup(
253 [new SimpleObject(oPine, num, num, 0,5)],
254 false, clBaseResource, tX, tZ
256 createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
258 // create grass tufts
259 var num = hillSize / 250;
260 for (var j = 0; j < num; j++)
262 var gAngle = randFloat(0, TWO_PI);
263 var gDist = radius - (5 + randInt(7));
264 var gX = round(fx + gDist * cos(gAngle));
265 var gZ = round(fz + gDist * sin(gAngle));
266 group = new SimpleGroup(
267 [new SimpleObject(aGrassShort, 2,5, 0,1, -PI/8,PI/8)],
268 false, clBaseResource, gX, gZ
270 createObjectGroup(group, 0);
278 if (random_terrain == 3)
287 //create the upper part
289 var fx = fractionToTiles(0.5);
290 var fz = fractionToTiles(0.5);
296 var placer = new ChainPlacer(2, floor(scaleByMapSize(5, 16)), floor(scaleByMapSize(35, 200)), 1, ix, iz, 0, [floor(mapSize * 0.17 * lSize)]);
297 var terrainPainter = new LayeredPainter(
298 [tPrimary, tPrimary, tPrimary, tPrimary], // terrains
302 var elevationPainter = new SmoothElevationPainter(
303 ELEVATION_SET, // type
304 seaHeight, // elevation
307 createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(20,28)));
311 var fx = fractionToTiles(0.5);
312 var fz = fractionToTiles(0.3);
316 var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
318 var placer = new ChainPlacer(2, floor(scaleByMapSize(5, 16)), floor(scaleByMapSize(35, 120)), 1, ix, iz, 0, [floor(mapSize * 0.18 * lSize)]);
319 var terrainPainter = new LayeredPainter(
320 [tPrimary, tPrimary, tPrimary, tPrimary], // terrains
323 var elevationPainter = new SmoothElevationPainter(
324 ELEVATION_SET, // type
325 seaHeight, // elevation
328 createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(20,28)));
332 var fx = fractionToTiles(0.5);
337 var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
339 var placer = new ChainPlacer(2, floor(scaleByMapSize(5, 16)), floor(scaleByMapSize(35, 100)), 1, ix, iz, 0, [floor(mapSize * 0.19 * lSize)]);
340 var terrainPainter = new LayeredPainter(
341 [tPrimary, tPrimary, tPrimary, tPrimary], // terrains
344 var elevationPainter = new SmoothElevationPainter(
345 ELEVATION_SET, // type
346 seaHeight, // elevation
349 createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(20,28)));
351 if (random_terrain == 3)
353 paintTerrainBasedOnHeight(2, 3, 0, tShore);
354 paintTerrainBasedOnHeight(-1, 2, 2, tWater);
358 paintTerrainBasedOnHeight(1, 3, 0, tShore);
359 paintTerrainBasedOnHeight(-8, 1, 2, tWater);
363 createBumps(avoidClasses(clWater, 2, clPlayer, 10));
366 if (randInt(1,2) == 1)
367 createHills([tPrimary, tCliff, tPrimary], avoidClasses(clPlayer, 20, clHill, 15, clWater, 0), clHill, scaleByMapSize(1, 4) * numPlayers);
369 createMountains(tCliff, avoidClasses(clPlayer, 20, clHill, 15, clWater, 0), clHill, scaleByMapSize(1, 4) * numPlayers);
373 [tPrimary, tForestFloor, tForestFloor, pForest, pForest],
374 avoidClasses(clPlayer, 20, clForest, 16, clHill, 0, clWater, 2),
382 // create dirt patches
383 log("Creating dirt patches...");
384 createLayeredPatches(
385 [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
386 [[tPrimary,tSecondary],[tSecondary,tHalfSnow], [tHalfSnow,tSnowLimited]],
388 avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12)
391 // create grass patches
392 log("Creating grass patches...");
394 [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
396 avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12)
401 log("Creating stone mines...");
402 // create stone quarries
405 [new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
406 [new SimpleObject(oStoneSmall, 2,5, 1,3)]
408 avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1)
411 log("Creating metal mines...");
412 // create large metal quarries
415 [new SimpleObject(oMetalLarge, 1,1, 0,4)]
417 avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
425 if (random_terrain !== 3) multiplier = 1;
429 [[new SimpleObject(aRockMedium, 1,3, 0,1)],
430 [new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)],
431 [new SimpleObject(aGrassShort, 1,2, 0,1, -PI/8,PI/8)],
432 [new SimpleObject(aGrass, 2,4, 0,1.8, -PI/8,PI/8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -PI/8,PI/8)],
433 [new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)]
436 scaleByMapSize(16, 262),
437 scaleByMapSize(8, 131),
438 multiplier * scaleByMapSize(13, 200),
439 multiplier * scaleByMapSize(13, 200),
440 multiplier * scaleByMapSize(13, 200)
442 avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0)
452 [new SimpleObject(oDeer, 5,7, 0,4)],
453 [new SimpleObject(oRabbit, 2,3, 0,2)]
459 avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20)
466 [new SimpleObject(oBerryBush, 5,7, 0,4)]
469 randInt(1, 4) * numPlayers + 2
471 avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
474 if (random_terrain !== 3)
480 [new SimpleObject(oFish, 2,3, 0,2)]
485 [avoidClasses(clFood, 20), stayClasses(clWater, 6)]
491 // create straggler trees
492 log("Creating straggler trees...");
494 createStragglerTrees(types, avoidClasses(clWater, 3, clForest, 1, clHill, 1, clPlayer, 12, clMetal, 1, clRock, 1));
497 setSunRotation(randFloat(0, TWO_PI));
498 setSunElevation(randFloat(PI/ 6, PI / 4));
500 setWaterColor(0.035,0.098,0.314);
501 setWaterTint(0.28, 0.3, 0.59);
502 setWaterWaviness(5.0);
503 setWaterType("lake");
504 setWaterMurkiness(0.88);