1 <?xml version="1.0" encoding="UTF-8"?>
6 <mesh>skeletal/new/f_dress.dae</mesh>
8 <prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
11 <texture file="skeletal/spart/female_03.png" name="baseTex"/>
12 <texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
17 <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
18 <variant file="biped/female_base_walk.xml"/>
19 <variant file="biped/female_carry_food.xml"/>
20 <variant file="biped/female_carry_meat.xml"/>
21 <variant file="biped/female_carry_wood.xml"/>
22 <variant file="biped/female_carry_stone.xml"/>
23 <variant file="biped/female_carry_metal.xml"/>
24 <variant file="biped/approach_tree.xml"/>
25 <variant file="biped/approach_grain.xml"/>
26 <variant file="biped/approach_fruit.xml"/>
27 <variant file="biped/approach_meat.xml"/>
28 <variant file="biped/approach_rock.xml"/>
29 <variant file="biped/approach_ore.xml"/>
30 <variant file="biped/approach_ruins.xml"/>
31 <variant file="biped/approach_praise.xml"/>
34 <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
35 <variant name="Idle" frequency="1"/>
36 <variant file="biped/attack_melee_female.xml"/>
37 <variant file="biped/attack_slaughter.xml"/>
38 <variant file="biped/female_death.xml"/>
39 <variant file="biped/female_gather_tree.xml"/>
40 <variant file="biped/female_gather_grain.xml"/>
41 <variant file="biped/female_gather_fruit.xml"/>
42 <variant file="biped/female_gather_meat.xml"/>
43 <variant file="biped/female_gather_rock.xml"/>
44 <variant file="biped/female_gather_ore.xml"/>
45 <variant file="biped/female_gather_ruins.xml"/>
46 <variant file="biped/gather_praise.xml"/>
47 <variant file="biped/female_build.xml"/>
48 <variant file="biped/female_build_farm.xml"/>
50 <material>player_trans_spec.xml</material>