- Move Hellenic and Macedonian skeletal textures to their own sub-folders.
[0ad.git] / binaries / data / mods / public / art / actors / units / macedonians / female_citizen.xml
blob6ff732b97a586a8168d129ad3906fc3751157abf
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant>
6       <mesh>skeletal/new/f_dress.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
9       </props>
10       <textures>
11         <texture file="skeletal/spart/female_03.png" name="baseTex"/>
12         <texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
13       </textures>
14     </variant>
15   </group>
16   <group>
17     <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
18     <variant file="biped/female_base_walk.xml"/>
19     <variant file="biped/female_carry_food.xml"/>
20     <variant file="biped/female_carry_meat.xml"/>
21     <variant file="biped/female_carry_wood.xml"/>
22     <variant file="biped/female_carry_stone.xml"/>
23     <variant file="biped/female_carry_metal.xml"/>
24     <variant file="biped/approach_tree.xml"/>
25     <variant file="biped/approach_grain.xml"/>
26     <variant file="biped/approach_fruit.xml"/>
27     <variant file="biped/approach_meat.xml"/>
28     <variant file="biped/approach_rock.xml"/>
29     <variant file="biped/approach_ore.xml"/>
30     <variant file="biped/approach_ruins.xml"/>
31     <variant file="biped/approach_praise.xml"/>
32   </group>
33   <group>
34     <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
35     <variant name="Idle" frequency="1"/>
36     <variant file="biped/attack_melee_female.xml"/>
37     <variant file="biped/attack_slaughter.xml"/>
38     <variant file="biped/female_death.xml"/>
39     <variant file="biped/female_gather_tree.xml"/>
40     <variant file="biped/female_gather_grain.xml"/>
41     <variant file="biped/female_gather_fruit.xml"/>
42     <variant file="biped/female_gather_meat.xml"/>
43     <variant file="biped/female_gather_rock.xml"/>
44     <variant file="biped/female_gather_ore.xml"/>
45     <variant file="biped/female_gather_ruins.xml"/>
46     <variant file="biped/gather_praise.xml"/>
47     <variant file="biped/female_build.xml"/>
48     <variant file="biped/female_build_farm.xml"/>
49   </group>
50   <material>player_trans_spec.xml</material>
51 </actor>