Merge 'remotes/trunk'
[0ad.git] / source / renderer / backend / dummy / Buffer.cpp
blob663cb69e7af740beb8df495ac6498ab8e1562f7e
1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "Buffer.h"
22 #include "renderer/backend/dummy/Device.h"
24 namespace Renderer
27 namespace Backend
30 namespace Dummy
33 // static
34 std::unique_ptr<IBuffer> CBuffer::Create(
35 CDevice* device, const Type type, const uint32_t size, const bool dynamic)
37 std::unique_ptr<CBuffer> buffer(new CBuffer());
38 buffer->m_Device = device;
39 buffer->m_Type = type;
40 buffer->m_Size = size;
41 buffer->m_Dynamic = dynamic;
42 return buffer;
45 CBuffer::CBuffer() = default;
47 CBuffer::~CBuffer() = default;
49 IDevice* CBuffer::GetDevice()
51 return m_Device;
54 } // namespace Dummy
56 } // namespace Backend
58 } // namespace Renderer